remove glm dependency

This commit is contained in:
Simon Pribylski
2022-10-13 12:24:15 +02:00
parent bba9ef8219
commit 6e0923ac75
20 changed files with 110 additions and 71 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include "Defines.h"
#include "Towers.h"
#include "Types.h"
#include "Team.h"
@@ -9,8 +10,6 @@
#include <vector>
#include <memory>
#include <glm/glm.hpp>
namespace td {
namespace game {
@@ -48,13 +47,13 @@ class MobStats {
private:
float m_Damage;
float m_Speed;
glm::vec2 m_Size;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
public:
MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
@@ -63,7 +62,7 @@ public:
float GetDamage() const { return m_Damage; }
float GetMovementSpeed() const { return m_Speed; }
const glm::vec2& GetSize() const { return m_Size; }
const Vec2f& GetSize() const { return m_Size; }
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
std::uint16_t GetExpCost() const { return m_ExpCost; }
std::uint16_t GetExpReward() const { return m_ExpReward; }

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@@ -4,7 +4,6 @@
#include <vector>
#include <map>
#include <unordered_map>
#include <glm/glm.hpp>
#include <array>
#include "Mobs.h"
@@ -196,10 +195,10 @@ public:
return m_TilePalette.at(index - 1);
}
bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
TowerPtr GetTower(const glm::vec2& position) const; // returns null if no tower is here
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }

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@@ -44,7 +44,7 @@ public:
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const glm::vec2& position);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private: