GIGA REFACTOR

This commit is contained in:
2022-03-02 18:51:42 +01:00
parent 553b2f6aad
commit 6df59b1487
92 changed files with 1807 additions and 1785 deletions

View File

@@ -6,7 +6,7 @@ namespace td {
namespace server {
Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
m_Game.getWorld()->loadMapFromFile(worldFilePath);
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
}
Server::~Server() {
@@ -14,117 +14,117 @@ Server::~Server() {
m_Thread.join();
}
void Server::startThread() {
void Server::StartThread() {
m_Thread = std::thread([this]() {
std::uint64_t lastTime = td::utils::getTime();
std::uint64_t lastTime = td::utils::GetTime();
while (m_ServerRunning) {
std::uint64_t time = td::utils::getTime();
std::uint64_t time = td::utils::GetTime();
std::uint64_t delta = time - lastTime;
if (delta >= SERVER_TICK) {
tick(delta);
lastTime = td::utils::getTime();
Tick(delta);
lastTime = td::utils::GetTime();
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
}
}
clean();
Clean();
});
}
void Server::close() {
stopThread();
void Server::Close() {
StopThread();
}
void Server::stopThread() {
void Server::StopThread() {
m_ServerRunning = false;
}
bool Server::start(std::uint16_t port) {
if (!m_Listener.listen(port, 10)) {
bool Server::Start(std::uint16_t port) {
if (!m_Listener.Listen(port, 10)) {
std::cout << "Failed to bind port " << port << " !\n";
return false;
}
if (!m_Listener.setBlocking(false)) {
if (!m_Listener.SetBlocking(false)) {
std::cout << "Failed to block server socket !\n";
return false;
}
std::cout << "Server started at port " << port << " !\n";
m_TickCounter.reset();
m_TickCounter.Reset();
m_ServerRunning = true;
startThread();
StartThread();
return true;
}
void Server::clean() {
m_Listener.close();
m_Listener.destroy();
void Server::Clean() {
m_Listener.Close();
m_Listener.Destroy();
m_Connections.clear();
getPlayers().clear();
GetPlayers().clear();
std::cout << "Server successfully stopped !\n";
}
void Server::stop() {
void Server::Stop() {
if (!m_ServerRunning)
return;
protocol::DisconnectPacket packet("Server closed");
broadcastPacket(&packet);
BroadcastPacket(&packet);
stopThread();
StopThread();
}
void Server::tick(std::uint64_t delta) {
accept();
updateSockets();
m_Lobby.tick();
m_Game.tick(delta);
if (m_TickCounter.update()) {
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
broadcastPacket(&packet);
void Server::Tick(std::uint64_t delta) {
Accept();
UpdateSockets();
m_Lobby.Tick();
m_Game.Tick(delta);
if (m_TickCounter.Update()) {
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
BroadcastPacket(&packet);
}
}
void Server::accept() {
void Server::Accept() {
static std::uint8_t newPlayerID = 0;
network::TCPSocket newSocket;
if (m_Listener.accept(newSocket)) {
if (m_Listener.Accept(newSocket)) {
ServerConnexion con(newSocket, newPlayerID);
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
OnPlayerJoin(newPlayerID);
m_Connections[newPlayerID].setServer(this);
m_Connections[newPlayerID].SetServer(this);
newPlayerID++;
}
}
void Server::updateSockets() {
void Server::UpdateSockets() {
std::int16_t closedConnexionID = -1;
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
if (con.getSocketStatus() != network::Socket::Status::Connected) {
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
closedConnexionID = connection.first;
} else {
con.updateSocket();
con.UpdateSocket();
}
}
if (closedConnexionID != -1) {
removeConnexion(closedConnexionID);
RemoveConnexion(closedConnexionID);
}
}
void Server::broadcastPacket(const protocol::Packet* packet) {
void Server::BroadcastPacket(const protocol::Packet* packet) {
for (auto& connection : m_Connections) {
ServerConnexion& con = connection.second;
con.sendPacket(packet);
con.SendPacket(packet);
}
}
void Server::removeConnexion(std::uint8_t connexionID) {
getPlayers().erase(getPlayers().find(connexionID));
void Server::RemoveConnexion(std::uint8_t connexionID) {
GetPlayers().erase(GetPlayers().find(connexionID));
m_Connections.erase(connexionID);
m_Lobby.OnPlayerLeave(connexionID);
OnPlayerLeave(connexionID);
@@ -133,12 +133,12 @@ void Server::removeConnexion(std::uint8_t connexionID) {
void Server::OnPlayerJoin(std::uint8_t id) {
m_Lobby.OnPlayerJoin(id);
getPlayers().insert({ id, game::Player{id} });
GetPlayers().insert({ id, game::Player{id} });
}
void Server::OnPlayerLeave(std::uint8_t id) {
protocol::PlayerLeavePacket packet(id);
broadcastPacket(&packet);
BroadcastPacket(&packet);
}
} // namespace server