GIGA REFACTOR
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@@ -28,26 +28,26 @@ namespace server {
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1, // 1 s
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};*/
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Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)) {
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Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
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}
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void Lobby::tick() {
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void Lobby::Tick() {
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if (m_GameStarted || m_StartTimerTime == 0)
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return;
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if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
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m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
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if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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return;
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}
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m_Timer.update();
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m_Timer.Update();
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}
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void Lobby::sendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::getTime() - m_StartTimerTime)); // converting second to millis
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m_Server->broadcastPacket(&packet);
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void Lobby::SendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
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m_Server->BroadcastPacket(&packet);
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}
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void Lobby::OnPlayerJoin(std::uint8_t playerID) {
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@@ -56,9 +56,9 @@ void Lobby::OnPlayerJoin(std::uint8_t playerID) {
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std::cout << "(Server) Player Joined Lobby !\n";
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m_Players.push_back(playerID);
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if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
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m_StartTimerTime = utils::getTime();
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m_Timer.reset();
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sendTimeRemaining();
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m_StartTimerTime = utils::GetTime();
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m_Timer.Reset();
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SendTimeRemaining();
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}
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}
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@@ -66,13 +66,15 @@ void Lobby::OnPlayerLeave(std::uint8_t playerID) {
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if (m_GameStarted)
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return;
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std::cout << "(Server) Player Leaved Lobby !\n";
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auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
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if (it == m_Players.end())
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return;
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m_Players.erase(it);
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if (m_Players.size() == 1) {
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protocol::UpdateLobbyTimePacket packet(0);
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m_Server->broadcastPacket(&packet);
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m_Server->BroadcastPacket(&packet);
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m_StartTimerTime = 0; // reset timer if there is only one player left
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}
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}
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