GIGA REFACTOR

This commit is contained in:
2022-03-02 18:51:42 +01:00
parent 553b2f6aad
commit 6df59b1487
92 changed files with 1807 additions and 1785 deletions

View File

@@ -5,9 +5,9 @@
namespace td {
namespace client {
bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
for (const network::IPAddress& address : addresses) {
if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
m_Connected = true;
return true;
}
@@ -16,63 +16,63 @@ bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port)
return false;
}
void Client::selectTeam(game::TeamColor team) {
void Client::SelectTeam(game::TeamColor team) {
if (!m_Connected)
return;
protocol::SelectTeamPacket packet(team);
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
void Client::closeConnection() {
void Client::CloseConnection() {
if (!m_Connected)
return;
m_Connected = false;
protocol::DisconnectPacket packet;
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
void Client::tick(std::uint64_t delta) {
void Client::Tick(std::uint64_t delta) {
if (!m_Connected)
return;
m_Connected = m_Connexion.updateSocket();
m_Connected = m_Connexion.UpdateSocket();
if (!m_Connected) {
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
reset();
std::cout << "Disconnected ! (Reason : " << m_Connexion.GetDisconnectReason() << ")\n";
Reset();
} else {
m_Game->tick(delta);
m_Game->Tick(delta);
}
}
void Client::render() {
m_Game->renderWorld();
void Client::Render() {
m_Game->RenderWorld();
}
void Client::reset() {
void Client::Reset() {
m_Game.reset(0);
m_Game = std::make_unique<ClientGame>(this);
}
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
protocol::SendMobsPacket packet(mobSends);
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
void Client::placeTower(game::TowerType type, const glm::vec2& position) {
void Client::PlaceTower(game::TowerType type, const glm::vec2& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
void Client::removeTower(game::TowerID tower) {
void Client::RemoveTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.sendPacket(&packet);
m_Connexion.SendPacket(&packet);
}
} // namespace client