GIGA REFACTOR
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@@ -6,10 +6,10 @@
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namespace td {
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namespace game {
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bool Tower::isMobInRange(MobPtr mob) {
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if (mob->isDead())
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bool Tower::IsMobInRange(MobPtr mob) {
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if (mob->IsDead())
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return false;
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return mob->collidesWith(*this);
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return mob->CollidesWith(*this);
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}
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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@@ -115,7 +115,7 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
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const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
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auto it = TowerConstants.find({ type, level });
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if (it == TowerConstants.end()) return nullptr;
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return &it->second;
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@@ -139,7 +139,7 @@ static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
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{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
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};
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const TowerInfo& getTowerInfo(TowerType type) {
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const TowerInfo& GetTowerInfo(TowerType type) {
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return TowerInfoConstants.at(type);
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}
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@@ -165,11 +165,11 @@ static const std::map<TowerType, TowerCreator> towerFactory = {
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{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
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};
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TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
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return towerFactory.at(type)(id, x, y, builder);
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}
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std::string getTowerName(TowerType type) {
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std::string GetTowerName(TowerType type) {
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switch (type) {
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case TowerType::Archer:
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@@ -206,15 +206,15 @@ std::string getTowerName(TowerType type) {
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void ArcherTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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void ArcherTower::Tick(std::uint64_t delta, World* world) {
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if (m_Timer.Update(delta)) {
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std::uint8_t arrowsShot = 0;
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bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
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std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
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m_Timer.applyCooldown();
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bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
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std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
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for (MobPtr mob : world->GetMobList()) {
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if (IsMobInRange(mob)) {
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world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
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m_Timer.ApplyCooldown();
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arrowsShot++;
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if (arrowsShot >= arrows)
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break;
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@@ -223,40 +223,40 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
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}
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}
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void IceTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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float damage = getStats()->getDamage();
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
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void IceTower::Tick(std::uint64_t delta, World* world) {
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if (m_Timer.Update(delta)) {
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float damage = GetStats()->GetDamage();
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for (MobPtr mob : world->GetMobList()) {
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if (IsMobInRange(mob)) {
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mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
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if (damage > 0)
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
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m_Timer.applyCooldown();
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
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m_Timer.ApplyCooldown();
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}
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}
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}
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}
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void MageTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
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m_Timer.applyCooldown();
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void MageTower::Tick(std::uint64_t delta, World* world) {
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if (m_Timer.Update(delta)) {
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for (MobPtr mob : world->GetMobList()) {
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if (IsMobInRange(mob)) {
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mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
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m_Timer.ApplyCooldown();
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}
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}
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}
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}
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void PoisonTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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if (getLevel().getPath() == TowerPath::Bottom) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
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void PoisonTower::Tick(std::uint64_t delta, World* world) {
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if (m_Timer.Update(delta)) {
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for (MobPtr mob : world->GetMobList()) {
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if (IsMobInRange(mob)) {
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if (GetLevel().GetPath() == TowerPath::Bottom) {
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
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} else {
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float durationSec;
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switch (getLevel().getLevel()) {
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switch (GetLevel().GetLevel()) {
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case 1:
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durationSec = 5;
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break;
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@@ -277,41 +277,41 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
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durationSec = 0; // how did we get there ?
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break;
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}
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mob->addEffect(EffectType::Poison, durationSec, this);
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mob->AddEffect(EffectType::Poison, durationSec, this);
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}
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m_Timer.applyCooldown();
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m_Timer.ApplyCooldown();
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}
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}
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}
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}
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void QuakeTower::tick(std::uint64_t delta, World* world) {
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void QuakeTower::Tick(std::uint64_t delta, World* world) {
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}
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void ZeusTower::tick(std::uint64_t delta, World* world) {
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void ZeusTower::Tick(std::uint64_t delta, World* world) {
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}
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void ArtilleryTower::tick(std::uint64_t delta, World* world) {
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void ArtilleryTower::Tick(std::uint64_t delta, World* world) {
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}
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void SorcererTower::tick(std::uint64_t delta, World* world) {
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void SorcererTower::Tick(std::uint64_t delta, World* world) {
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}
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void LeachTower::tick(std::uint64_t delta, World* world) {
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void LeachTower::Tick(std::uint64_t delta, World* world) {
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}
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void TurretTower::tick(std::uint64_t delta, World* world) {
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void TurretTower::Tick(std::uint64_t delta, World* world) {
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}
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void NecromancerTower::tick(std::uint64_t delta, World* world) {
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void NecromancerTower::Tick(std::uint64_t delta, World* world) {
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}
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