GIGA REFACTOR
This commit is contained in:
@@ -11,13 +11,13 @@ Game::~Game() {
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}
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void Game::tick(std::uint64_t delta) {
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void Game::Tick(std::uint64_t delta) {
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if (m_GameState == GameState::Game) {
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m_World->tick(delta);
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m_World->Tick(delta);
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}
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}
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Player* Game::getPlayerById(PlayerID id) {
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Player* Game::GetPlayerById(PlayerID id) {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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@@ -25,7 +25,7 @@ Player* Game::getPlayerById(PlayerID id) {
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return &it->second;
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}
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const Player* Game::getPlayerById(PlayerID id) const {
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const Player* Game::GetPlayerById(PlayerID id) const {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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@@ -28,7 +28,7 @@ Connexion::Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket&
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}
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bool Connexion::updateSocket() {
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bool Connexion::UpdateSocket() {
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if (m_Socket.GetStatus() != network::Socket::Connected)
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return false;
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@@ -47,13 +47,13 @@ bool Connexion::updateSocket() {
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protocol::PacketType packetType;
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decompressed >> packetType;
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PacketPtr packet = protocol::PacketFactory::createPacket(packetType, decompressed);
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PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
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GetDispatcher()->Dispatch(packet);
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}
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return true;
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}
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bool Connexion::connect(const std::string& address, std::uint16_t port) {
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bool Connexion::Connect(const std::string& address, std::uint16_t port) {
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if (!m_Socket.Connect(address, port)) {
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return false;
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}
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@@ -61,11 +61,11 @@ bool Connexion::connect(const std::string& address, std::uint16_t port) {
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return true;
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}
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void Connexion::sendPacket(const protocol::Packet* packet) {
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void Connexion::SendPacket(const protocol::Packet* packet) {
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network::SendPacket(packet->Serialize(), m_Socket);
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}
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void Connexion::closeConnection() {
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void Connexion::CloseConnection() {
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m_Socket.Disconnect();
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}
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@@ -8,136 +8,136 @@
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namespace td {
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namespace game {
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bool Mob::isImmuneTo(TowerType type) {
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return std::find(getTowerImmunities().begin(), getTowerImmunities().end(), type) != getTowerImmunities().end();
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bool Mob::IsImmuneTo(TowerType type) {
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return std::find(GetTowerImmunities().begin(), GetTowerImmunities().end(), type) != GetTowerImmunities().end();
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}
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bool Mob::isImmuneTo(EffectType type) {
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return std::find(getEffectImmunities().begin(), getEffectImmunities().end(), type) != getEffectImmunities().end();
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bool Mob::IsImmuneTo(EffectType type) {
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return std::find(GetEffectImmunities().begin(), GetEffectImmunities().end(), type) != GetEffectImmunities().end();
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}
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EffectDuration& Mob::getEffect(EffectType effectType) {
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EffectDuration& Mob::GetEffect(EffectType effectType) {
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return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
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}
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void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
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if (isImmuneTo(effectType))
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void Mob::AddEffect(EffectType effectType, float durationSec, Tower* tower) {
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if (IsImmuneTo(effectType))
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return;
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if (hasEffect(effectType)) {
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EffectDuration& effect = getEffect(effectType);
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if (HasEffect(effectType)) {
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EffectDuration& effect = GetEffect(effectType);
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if (effect.duration < durationSec)
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effect.duration = durationSec; // setting new duration if it's greater then the actual
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effect.duration = durationSec; // Setting new duration if it's greater then the actual
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} else {
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m_Effects.push_back({ effectType, durationSec, tower });
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}
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}
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void Mob::attackCastle(std::uint64_t delta, World* world) {
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if(!hasReachedEnemyCastle()) return;
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if (m_AttackTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
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m_AttackTimer.applyCooldown();
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void Mob::AttackCastle(std::uint64_t delta, World* world) {
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if (!HasReachedEnemyCastle()) return;
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if (m_AttackTimer.Update(delta)) {
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, GetStats()->GetDamage());
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m_AttackTimer.ApplyCooldown();
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}
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}
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void Mob::walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = getStats()->getMovementSpeed();
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void Mob::Walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = GetStats()->GetMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (hasEffect(EffectType::Slowness))
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if (HasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (getDirection()) {
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switch (GetDirection()) {
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case Direction::NegativeX: {
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setCenterX(getCenterX() - walkAmount);
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SetCenterX(GetCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(getCenterX() + walkAmount);
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SetCenterX(GetCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(getCenterY() - walkAmount);
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SetCenterY(GetCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(getCenterY() + walkAmount);
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SetCenterY(GetCenterY() + walkAmount);
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break;
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}
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}
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}
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void Mob::move(std::uint64_t delta, World* world) {
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TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
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void Mob::Move(std::uint64_t delta, World* world) {
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TilePtr tile = world->GetTile(GetCenter().GetX(), GetCenter().GetY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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if (tile != nullptr && tile->GetType() == TileType::Walk) {
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WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeDirection(*walkTile, world);
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ChangeDirection(*walkTile, world);
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}
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if (hasReachedEnemyCastle()) return;
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if (HasReachedEnemyCastle()) return;
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walk(delta, world);
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Walk(delta, world);
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TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
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TeamColor mobTeam = world->GetPlayerById(GetSender())->GetTeamColor();
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TeamCastle* enemyCastle = nullptr;
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if (mobTeam == TeamColor::Red) {
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enemyCastle = &world->getBlueTeam().getCastle();
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enemyCastle = &world->GetBlueTeam().GetCastle();
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} else if (mobTeam == TeamColor::Blue) {
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enemyCastle = &world->getRedTeam().getCastle();
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enemyCastle = &world->GetRedTeam().GetCastle();
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}
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if (isTouchingCastle(*enemyCastle)) {
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moveBack(*enemyCastle, world);
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setMobReachedCastle(enemyCastle);
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if (IsTouchingCastle(*enemyCastle)) {
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MoveBack(*enemyCastle, world);
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SetMobReachedCastle(enemyCastle);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
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}
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}
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void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
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switch (getDirection()) {
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void Mob::MoveBack(const TeamCastle& enemyCastle, World* world) {
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switch (GetDirection()) {
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case Direction::NegativeX: {
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setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
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SetCenterX(enemyCastle.GetBottomRight().GetX() + GetWidth() / 2.0f);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
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SetCenterX(enemyCastle.GetTopLeft().GetX() - GetWidth() / 2.0f);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
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SetCenterY(enemyCastle.GetBottomRight().GetY() + GetHeight() / 2.0f);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
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SetCenterY(enemyCastle.GetTopLeft().GetY() - GetHeight() / 2.0f);
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break;
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}
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}
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}
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void Mob::changeDirection(const WalkableTile& tile, World* world) {
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if (getDirection() == tile.direction) return;
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void Mob::ChangeDirection(const WalkableTile& tile, World* world) {
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if (GetDirection() == tile.direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
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float tileX = static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
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switch (getDirection()) {
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switch (GetDirection()) {
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case Direction::PositiveY: {
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if (tile.direction == Direction::NegativeX) {
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if (getTileY() > getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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if (GetTileY() > GetTileX()) {
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SetCenterY(tileY + GetTileX());
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SetDirection(tile.direction);
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}
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} else { // tile->direction = Direction::PositiveX
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if (getTileY() > 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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if (GetTileY() > 1 - GetTileX()) {
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SetCenterY(tileY + (1 - GetTileX()));
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SetDirection(tile.direction);
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}
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}
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return;
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@@ -145,14 +145,14 @@ void Mob::changeDirection(const WalkableTile& tile, World* world) {
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case Direction::NegativeY: {
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if (tile.direction == Direction::PositiveX) {
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if (getTileY() < getTileX()) {
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setCenterY(tileY + getTileX());
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setDirection(tile.direction);
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if (GetTileY() < GetTileX()) {
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SetCenterY(tileY + GetTileX());
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SetDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeX
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if (getTileY() < 1 - getTileX()) {
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setCenterY(tileY + (1 - getTileX()));
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setDirection(tile.direction);
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if (GetTileY() < 1 - GetTileX()) {
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SetCenterY(tileY + (1 - GetTileX()));
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SetDirection(tile.direction);
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}
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}
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return;
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@@ -160,14 +160,14 @@ void Mob::changeDirection(const WalkableTile& tile, World* world) {
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case Direction::PositiveX: {
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if (tile.direction == Direction::NegativeY) {
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if (getTileX() > getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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if (GetTileX() > GetTileY()) {
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SetCenterX(tileX + GetTileY());
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SetDirection(tile.direction);
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}
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} else { // tile.direction = Direction::PositiveY
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if (getTileX() > 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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if (GetTileX() > 1 - GetTileY()) {
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SetCenterX(tileX + (1 - GetTileY()));
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SetDirection(tile.direction);
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}
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}
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return;
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@@ -175,14 +175,14 @@ void Mob::changeDirection(const WalkableTile& tile, World* world) {
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case Direction::NegativeX: {
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if (tile.direction == Direction::PositiveY) {
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if (getTileX() < getTileY()) {
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setCenterX(tileX + getTileY());
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setDirection(tile.direction);
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if (GetTileX() < GetTileY()) {
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SetCenterX(tileX + GetTileY());
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SetDirection(tile.direction);
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}
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} else { // tile.direction = Direction::NegativeY
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if (getTileX() < 1 - getTileY()) {
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setCenterX(tileX + (1 - getTileY()));
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setDirection(tile.direction);
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if (GetTileX() < 1 - GetTileY()) {
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SetCenterX(tileX + (1 - GetTileY()));
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SetDirection(tile.direction);
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}
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}
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return;
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@@ -191,17 +191,17 @@ void Mob::changeDirection(const WalkableTile& tile, World* world) {
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}
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}
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bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
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return enemyCastle.collidesWith(*this);
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bool Mob::IsTouchingCastle(const TeamCastle& enemyCastle) const {
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return enemyCastle.CollidesWith(*this);
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}
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void Mob::tick(std::uint64_t delta, World* world) {
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updateEffects(delta, world);
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move(delta, world);
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attackCastle(delta, world);
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void Mob::Tick(std::uint64_t delta, World* world) {
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UpdateEffects(delta, world);
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Move(delta, world);
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AttackCastle(delta, world);
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}
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void Mob::updateEffects(std::uint64_t delta, World* world) {
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void Mob::UpdateEffects(std::uint64_t delta, World* world) {
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float deltaSec = (float)delta / 1000.0f;
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for (std::size_t i = 0; i < m_Effects.size(); i++) {
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EffectDuration& effect = m_Effects[i];
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@@ -210,17 +210,17 @@ void Mob::updateEffects(std::uint64_t delta, World* world) {
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m_Effects.erase(m_Effects.begin() + i);
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switch (effect.type) {
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case EffectType::Fire: {
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m_EffectFireTimer.reset();
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m_EffectFireTimer.Reset();
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break;
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}
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case EffectType::Poison: {
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m_EffectPoisonTimer.reset();
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m_EffectPoisonTimer.Reset();
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break;
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}
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case EffectType::Heal: {
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m_EffectHealTimer.reset();
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m_EffectHealTimer.Reset();
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}
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default:
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@@ -228,24 +228,24 @@ void Mob::updateEffects(std::uint64_t delta, World* world) {
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}
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}
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}
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if (hasEffect(EffectType::Fire)) {
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if (m_EffectFireTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
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if (HasEffect(EffectType::Fire)) {
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if (m_EffectFireTimer.Update(delta)) {
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 3.0f, GetEffect(EffectType::Fire).tower);
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}
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}
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if (hasEffect(EffectType::Poison)) {
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if (m_EffectPoisonTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
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if (HasEffect(EffectType::Poison)) {
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if (m_EffectPoisonTimer.Update(delta)) {
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world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, this, 1.0f, GetEffect(EffectType::Poison).tower);
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}
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}
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if (hasEffect(EffectType::Heal)) {
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if (m_EffectFireTimer.update(delta)) {
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heal(10);
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if (HasEffect(EffectType::Heal)) {
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if (m_EffectFireTimer.Update(delta)) {
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Heal(10);
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}
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}
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}
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bool Mob::hasEffect(EffectType type) {
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bool Mob::HasEffect(EffectType type) {
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return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.type == type;}) != m_Effects.end();
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}
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@@ -317,7 +317,7 @@ const std::map<MobKey, MobStats> MobConstants = {
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{{MobType::Giant, 5},{MobStats{50, 0.8, {1, 1}, 6407, 22000, 648, 31640}}},
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level) {
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const MobStats* GetMobStats(MobType type, std::uint8_t level) {
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return &MobConstants.at(MobKey{ type, level });
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}
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@@ -383,7 +383,7 @@ const std::map<MobKey, TowerImmunities> MobsTowerImmunities = {
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{{MobType::Giant, 5},{}},
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};
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const TowerImmunities& getMobTowerImmunities(MobType type, std::uint8_t level) {
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const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
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return MobsTowerImmunities.at({ type, level });
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}
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@@ -449,11 +449,11 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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{{MobType::Giant, 5},{EffectType::Stun}},
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};
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const EffectImmunities& getMobEffectImmunities(MobType type, std::uint8_t level) {
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const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
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return MobsEffectImmunities.at({ type, level });
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}
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MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
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MobPtr MobFactory::CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender) {
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using MobCreator = std::function<std::shared_ptr<Mob>(MobID, std::uint8_t, PlayerID)>;
|
||||
|
||||
static std::map<MobType, MobCreator> mobFactory = {
|
||||
@@ -472,7 +472,7 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
|
||||
return mobFactory[type](id, level, sender);
|
||||
}
|
||||
|
||||
std::string MobFactory::getMobName(MobType type) {
|
||||
std::string MobFactory::GetMobName(MobType type) {
|
||||
switch (type) {
|
||||
case MobType::Zombie:
|
||||
return "Zombie";
|
||||
|
||||
@@ -7,19 +7,19 @@ namespace game {
|
||||
|
||||
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
|
||||
|
||||
void Team::addPlayer(Player* newPlayer) {
|
||||
void Team::AddPlayer(Player* newPlayer) {
|
||||
m_Players.push_back(newPlayer);
|
||||
}
|
||||
|
||||
void Team::removePlayer(const Player* player) {
|
||||
void Team::RemovePlayer(const Player* player) {
|
||||
m_Players.erase(std::find(m_Players.begin(), m_Players.end(), player));
|
||||
}
|
||||
|
||||
TeamColor Team::getColor() const {
|
||||
TeamColor Team::GetColor() const {
|
||||
return m_Color;
|
||||
}
|
||||
|
||||
std::uint8_t Team::getPlayerCount() const {
|
||||
std::uint8_t Team::GetPlayerCount() const {
|
||||
return m_Players.size();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
bool Tower::isMobInRange(MobPtr mob) {
|
||||
if (mob->isDead())
|
||||
bool Tower::IsMobInRange(MobPtr mob) {
|
||||
if (mob->IsDead())
|
||||
return false;
|
||||
return mob->collidesWith(*this);
|
||||
return mob->CollidesWith(*this);
|
||||
}
|
||||
|
||||
const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
@@ -115,7 +115,7 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
|
||||
{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 30, 0}},
|
||||
};
|
||||
|
||||
const TowerStats* getTowerStats(TowerType type, TowerLevel level) {
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level) {
|
||||
auto it = TowerConstants.find({ type, level });
|
||||
if (it == TowerConstants.end()) return nullptr;
|
||||
return &it->second;
|
||||
@@ -139,7 +139,7 @@ static const std::map<TowerType, TowerInfo> TowerInfoConstants = {
|
||||
{TowerType::Zeus, {"Zeus", "Strike lightning", false}},
|
||||
};
|
||||
|
||||
const TowerInfo& getTowerInfo(TowerType type) {
|
||||
const TowerInfo& GetTowerInfo(TowerType type) {
|
||||
return TowerInfoConstants.at(type);
|
||||
}
|
||||
|
||||
@@ -165,11 +165,11 @@ static const std::map<TowerType, TowerCreator> towerFactory = {
|
||||
{TowerType::Turret, [](TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) -> TowerPtr {return std::make_shared<TurretTower>(id, x, y , builder);} },
|
||||
};
|
||||
|
||||
TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
return towerFactory.at(type)(id, x, y, builder);
|
||||
}
|
||||
|
||||
std::string getTowerName(TowerType type) {
|
||||
std::string GetTowerName(TowerType type) {
|
||||
switch (type) {
|
||||
|
||||
case TowerType::Archer:
|
||||
@@ -206,15 +206,15 @@ std::string getTowerName(TowerType type) {
|
||||
|
||||
|
||||
|
||||
void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
void ArcherTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
std::uint8_t arrowsShot = 0;
|
||||
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.applyCooldown();
|
||||
bool explosiveArrows = GetLevel().GetPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : GetLevel().GetLevel();
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
world->GetWorldNotifier().NotifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
break;
|
||||
@@ -223,40 +223,40 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
}
|
||||
}
|
||||
|
||||
void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
float damage = getStats()->getDamage();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
void IceTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
float damage = GetStats()->GetDamage();
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
mob->AddEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
if (damage > 0)
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.applyCooldown();
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MageTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
|
||||
m_Timer.applyCooldown();
|
||||
void MageTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
mob->AddEffect(EffectType::Fire, GetLevel().GetLevel() * 3, this);
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
if (getLevel().getPath() == TowerPath::Bottom) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
|
||||
void PoisonTower::Tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.Update(delta)) {
|
||||
for (MobPtr mob : world->GetMobList()) {
|
||||
if (IsMobInRange(mob)) {
|
||||
if (GetLevel().GetPath() == TowerPath::Bottom) {
|
||||
world->GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), GetStats()->GetDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch (getLevel().getLevel()) {
|
||||
switch (GetLevel().GetLevel()) {
|
||||
case 1:
|
||||
durationSec = 5;
|
||||
break;
|
||||
@@ -277,41 +277,41 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
durationSec = 0; // how did we get there ?
|
||||
break;
|
||||
}
|
||||
mob->addEffect(EffectType::Poison, durationSec, this);
|
||||
mob->AddEffect(EffectType::Poison, durationSec, this);
|
||||
}
|
||||
m_Timer.applyCooldown();
|
||||
m_Timer.ApplyCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QuakeTower::tick(std::uint64_t delta, World* world) {
|
||||
void QuakeTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void ZeusTower::tick(std::uint64_t delta, World* world) {
|
||||
void ZeusTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void ArtilleryTower::tick(std::uint64_t delta, World* world) {
|
||||
void ArtilleryTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void SorcererTower::tick(std::uint64_t delta, World* world) {
|
||||
void SorcererTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void LeachTower::tick(std::uint64_t delta, World* world) {
|
||||
void LeachTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void TurretTower::tick(std::uint64_t delta, World* world) {
|
||||
void TurretTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
void NecromancerTower::tick(std::uint64_t delta, World* world) {
|
||||
void NecromancerTower::Tick(std::uint64_t delta, World* world) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -13,11 +13,11 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World(Game* game) : m_Game(game) {
|
||||
getWorldNotifier().bindListener(this);
|
||||
getMobNotifier().bindListener(this);
|
||||
GetWorldNotifier().BindListener(this);
|
||||
GetMobNotifier().BindListener(this);
|
||||
}
|
||||
|
||||
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
TilePtr World::GetTile(std::int32_t x, std::int32_t y) const {
|
||||
std::int16_t chunkX = x / Chunk::ChunkWidth;
|
||||
std::int16_t chunkY = y / Chunk::ChunkHeight;
|
||||
|
||||
@@ -30,37 +30,37 @@ TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
|
||||
ChunkPtr chunk = chunkIt->second;
|
||||
|
||||
return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
|
||||
return GetTilePtr(chunk->GetTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
|
||||
}
|
||||
|
||||
bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
|
||||
m_TowerPlacePalette = worldHeader->getTowerTilePalette();
|
||||
m_WalkablePalette = worldHeader->getWalkableTileColor();
|
||||
m_DecorationPalette = worldHeader->getDecorationPalette();
|
||||
m_Background = worldHeader->getBackgroundColor();
|
||||
bool World::LoadMap(const protocol::WorldBeginDataPacket* worldHeader) {
|
||||
m_TowerPlacePalette = worldHeader->GetTowerTilePalette();
|
||||
m_WalkablePalette = worldHeader->GetWalkableTileColor();
|
||||
m_DecorationPalette = worldHeader->GetDecorationPalette();
|
||||
m_Background = worldHeader->GetBackgroundColor();
|
||||
|
||||
getRedTeam().getSpawn() = worldHeader->getRedSpawn();
|
||||
getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
|
||||
GetRedTeam().GetSpawn() = worldHeader->GetRedSpawn();
|
||||
GetBlueTeam().GetSpawn() = worldHeader->GetBlueSpawn();
|
||||
|
||||
m_SpawnColorPalette = worldHeader->getSpawnPalette();
|
||||
m_SpawnColorPalette = worldHeader->GetSpawnPalette();
|
||||
|
||||
getRedTeam().getCastle() = worldHeader->getRedCastle();
|
||||
getRedTeam().getCastle().setTeam(&getRedTeam());
|
||||
GetRedTeam().GetCastle() = worldHeader->GetRedCastle();
|
||||
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
|
||||
|
||||
getBlueTeam().getCastle() = worldHeader->getBlueCastle();
|
||||
getBlueTeam().getCastle().setTeam(&getBlueTeam());
|
||||
GetBlueTeam().GetCastle() = worldHeader->GetBlueCastle();
|
||||
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
|
||||
|
||||
m_TilePalette = worldHeader->getTilePalette();
|
||||
m_TilePalette = worldHeader->GetTilePalette();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::loadMap(const protocol::WorldDataPacket* worldData) {
|
||||
m_Chunks = worldData->getChunks();
|
||||
bool World::LoadMap(const protocol::WorldDataPacket* worldData) {
|
||||
m_Chunks = worldData->GetChunks();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::loadMapFromFile(const std::string& fileName) {
|
||||
bool World::LoadMapFromFile(const std::string& fileName) {
|
||||
DataBuffer buffer;
|
||||
if (!buffer.ReadFile(fileName)) {
|
||||
std::cerr << "Failed to load map from file " << fileName << " !\n";
|
||||
@@ -78,13 +78,13 @@ bool World::loadMapFromFile(const std::string& fileName) {
|
||||
protocol::WorldDataPacket dataPacket;
|
||||
dataPacket.Deserialize(mapDataPacketBuffer);
|
||||
|
||||
loadMap(&headerPacket);
|
||||
loadMap(&dataPacket);
|
||||
LoadMap(&headerPacket);
|
||||
LoadMap(&dataPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool World::saveMap(const std::string& fileName) const {
|
||||
bool World::SaveMap(const std::string& fileName) const {
|
||||
protocol::WorldBeginDataPacket headerPacket(this);
|
||||
protocol::WorldDataPacket dataPacket(this);
|
||||
|
||||
@@ -99,32 +99,32 @@ bool World::saveMap(const std::string& fileName) const {
|
||||
return buffer.WriteFile(fileName);
|
||||
}
|
||||
|
||||
void World::tick(std::uint64_t delta) {
|
||||
if (m_Game->getGameState() != GameState::Game) return;
|
||||
void World::Tick(std::uint64_t delta) {
|
||||
if (m_Game->GetGameState() != GameState::Game) return;
|
||||
|
||||
tickMobs(delta);
|
||||
TickMobs(delta);
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
tower->tick(delta, this);
|
||||
tower->Tick(delta, this);
|
||||
}
|
||||
cleanDeadMobs();
|
||||
CleanDeadMobs();
|
||||
}
|
||||
|
||||
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::createMob(id, type, level, sender);
|
||||
mob->setCenter({ x, y });
|
||||
mob->setDirection(dir);
|
||||
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
|
||||
mob->SetCenter({ x, y });
|
||||
mob->SetDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
}
|
||||
|
||||
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
|
||||
TowerPtr World::PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
TowerPtr tower = TowerFactory::CreateTower(type, id, x, y, builder);
|
||||
m_Towers.push_back(tower);
|
||||
return tower;
|
||||
}
|
||||
|
||||
TowerPtr World::removeTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
|
||||
TowerPtr World::RemoveTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->GetID() == towerId;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
|
||||
TowerPtr tower = *it;
|
||||
@@ -134,14 +134,14 @@ TowerPtr World::removeTower(TowerID towerId) {
|
||||
return tower;
|
||||
}
|
||||
|
||||
void World::tickMobs(std::uint64_t delta) {
|
||||
void World::TickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->tick(delta, this);
|
||||
mob->Tick(delta, this);
|
||||
}
|
||||
}
|
||||
|
||||
const Color* World::getTileColor(TilePtr tile) const {
|
||||
switch (tile->getType()) {
|
||||
const Color* World::GetTileColor(TilePtr tile) const {
|
||||
switch (tile->GetType()) {
|
||||
case TileType::Tower: {
|
||||
TowerTile* towerTile = (TowerTile*)tile.get();
|
||||
return &m_TowerPlacePalette[towerTile->color_palette_ref];
|
||||
@@ -162,21 +162,21 @@ const Color* World::getTileColor(TilePtr tile) const {
|
||||
}
|
||||
|
||||
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
TilePtr tile = getTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->getPlayers()[playerID];
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->GetPlayers()[playerID];
|
||||
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
if (tile->GetType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = (const TowerTile*)tile.get();
|
||||
if (towerTile->team_owner != player.getTeamColor())
|
||||
if (towerTile->team_owner != player.GetTeamColor())
|
||||
return false;
|
||||
for (int x = -1; x < 2; x++) {
|
||||
for (int y = -1; y < 2; y++) {
|
||||
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -190,21 +190,21 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
|
||||
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
|
||||
|
||||
TilePtr tile = getTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->getPlayers()[playerID];
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->GetPlayers()[playerID];
|
||||
|
||||
if (tile == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tile->getType() == game::TileType::Tower) {
|
||||
if (tile->GetType() == game::TileType::Tower) {
|
||||
const TowerTile* towerTile = (const TowerTile*)tile.get();
|
||||
if (towerTile->team_owner != player.getTeamColor())
|
||||
if (towerTile->team_owner != player.GetTeamColor())
|
||||
return false;
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int y = -2; y < 3; y++) {
|
||||
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
game::TilePtr adjacentTile = GetTile(worldPos.x + x, worldPos.y + y);
|
||||
if (adjacentTile == nullptr || adjacentTile->GetType() != game::TileType::Tower || GetTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -215,26 +215,26 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void World::cleanDeadMobs() {
|
||||
void World::CleanDeadMobs() {
|
||||
// safely remove mobs when unused
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->isDead()) {
|
||||
if (mob->IsDead()) {
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
TowerPtr World::GetTower(const glm::vec2& position) const {
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
if (tower->getSize() == TowerSize::Big) {
|
||||
if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
|
||||
tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
|
||||
if (tower->GetSize() == TowerSize::Big) {
|
||||
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
|
||||
tower->GetCenterY() - 2.5f < position.y && tower->GetCenterY() + 2.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
} else { // little tower
|
||||
if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
|
||||
tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
|
||||
if (tower->GetCenterX() - 1.5f < position.x && tower->GetCenterX() + 1.5f > position.x &&
|
||||
tower->GetCenterY() - 1.5f < position.y && tower->GetCenterY() + 1.5f > position.y) {
|
||||
return tower;
|
||||
}
|
||||
}
|
||||
@@ -242,83 +242,83 @@ TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TowerPtr World::getTowerById(TowerID towerID) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
|
||||
TowerPtr World::GetTowerById(TowerID towerID) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->GetID() == towerID;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
return *it;
|
||||
}
|
||||
|
||||
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
|
||||
void World::OnArcherTowerShot(MobPtr tarGet, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->GetLevel().GetPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->GetLevel().GetLevel() == 4 && fireArrows;
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnArrowShot, tarGet, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ tarGet->GetCenterX(), tarGet->GetCenterY(), ArcherTower::ExplosionRadius }, shooter->GetStats()->GetDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
|
||||
void World::OnArrowShot(MobPtr tarGet, bool fireArrow, Tower* shooter) {
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, tarGet.get(), shooter->GetStats()->GetDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
tarGet->AddEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
if (mob->isAlive() && mob->collidesWith(explosion)) {
|
||||
if (mob->IsAlive() && mob->CollidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
float explosionDamage = mob->Distance(explosion) / explosion.GetRadius() * centerDamage;
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
|
||||
enemyCastle->damage(damage);
|
||||
if (enemyCastle->getLife() <= 0) {
|
||||
m_Game->notifyListeners(&GameListener::OnGameEnd);
|
||||
enemyCastle->Damage(damage);
|
||||
if (enemyCastle->GetLife() <= 0) {
|
||||
m_Game->NotifyListeners(&GameListener::OnGameEnd);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
|
||||
target->damage(damage, source);
|
||||
if (target->isDead()) {
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
|
||||
void World::OnMobDamage(Mob* tarGet, float damage, Tower* source) {
|
||||
tarGet->Damage(damage, source);
|
||||
if (tarGet->IsDead()) {
|
||||
GetMobNotifier().NotifyListeners(&MobListener::OnMobDie, tarGet);
|
||||
}
|
||||
}
|
||||
|
||||
Team& World::getRedTeam() {
|
||||
return m_Game->getRedTeam();
|
||||
Team& World::GetRedTeam() {
|
||||
return m_Game->GetRedTeam();
|
||||
}
|
||||
|
||||
const Team& World::getRedTeam() const {
|
||||
return m_Game->getRedTeam();
|
||||
const Team& World::GetRedTeam() const {
|
||||
return m_Game->GetRedTeam();
|
||||
}
|
||||
|
||||
Team& World::getBlueTeam() {
|
||||
return m_Game->getBlueTeam();
|
||||
Team& World::GetBlueTeam() {
|
||||
return m_Game->GetBlueTeam();
|
||||
}
|
||||
|
||||
const Team& World::getBlueTeam() const {
|
||||
return m_Game->getBlueTeam();
|
||||
const Team& World::GetBlueTeam() const {
|
||||
return m_Game->GetBlueTeam();
|
||||
}
|
||||
|
||||
Team& World::getTeam(TeamColor team) {
|
||||
return m_Game->getTeam(team);
|
||||
Team& World::GetTeam(TeamColor team) {
|
||||
return m_Game->GetTeam(team);
|
||||
}
|
||||
|
||||
const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
const Team& World::GetTeam(TeamColor team) const {
|
||||
return m_Game->GetTeam(team);
|
||||
}
|
||||
|
||||
const Player* World::getPlayerById(PlayerID id) const {
|
||||
return m_Game->getPlayerById(id);
|
||||
const Player* World::GetPlayerById(PlayerID id) const {
|
||||
return m_Game->GetPlayerById(id);
|
||||
}
|
||||
|
||||
const TeamList& World::getTeams() const {
|
||||
return m_Game->getTeams();
|
||||
const TeamList& World::GetTeams() const {
|
||||
return m_Game->GetTeams();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
|
||||
bool Client::Connect(const network::IPAddresses& addresses, std::uint16_t port) {
|
||||
for (const network::IPAddress& address : addresses) {
|
||||
if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
|
||||
if (address.IsValid() && m_Connexion.Connect(address.ToString(), port)) {
|
||||
m_Connected = true;
|
||||
return true;
|
||||
}
|
||||
@@ -16,63 +16,63 @@ bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port)
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::selectTeam(game::TeamColor team) {
|
||||
void Client::SelectTeam(game::TeamColor team) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
protocol::SelectTeamPacket packet(team);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::closeConnection() {
|
||||
void Client::CloseConnection() {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
|
||||
m_Connected = false;
|
||||
|
||||
protocol::DisconnectPacket packet;
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::tick(std::uint64_t delta) {
|
||||
void Client::Tick(std::uint64_t delta) {
|
||||
if (!m_Connected)
|
||||
return;
|
||||
m_Connected = m_Connexion.updateSocket();
|
||||
m_Connected = m_Connexion.UpdateSocket();
|
||||
if (!m_Connected) {
|
||||
std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
|
||||
reset();
|
||||
std::cout << "Disconnected ! (Reason : " << m_Connexion.GetDisconnectReason() << ")\n";
|
||||
Reset();
|
||||
} else {
|
||||
m_Game->tick(delta);
|
||||
m_Game->Tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::render() {
|
||||
m_Game->renderWorld();
|
||||
void Client::Render() {
|
||||
m_Game->RenderWorld();
|
||||
}
|
||||
|
||||
void Client::reset() {
|
||||
void Client::Reset() {
|
||||
m_Game.reset(0);
|
||||
m_Game = std::make_unique<ClientGame>(this);
|
||||
}
|
||||
|
||||
void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
protocol::SendMobsPacket packet(mobSends);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::placeTower(game::TowerType type, const glm::vec2& position) {
|
||||
void Client::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
void Client::UpgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
protocol::UpgradeTowerPacket packet(tower, level);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::removeTower(game::TowerID tower) {
|
||||
void Client::RemoveTower(game::TowerID tower) {
|
||||
protocol::RemoveTowerPacket packet(tower);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -5,10 +5,10 @@ namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
|
||||
registerHandlers();
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
void ClientConnexion::registerHandlers() {
|
||||
void ClientConnexion::RegisterHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
@@ -16,32 +16,32 @@ void ClientConnexion::registerHandlers() {
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
|
||||
sendPacket(&keepAlivePacket);
|
||||
protocol::KeepAlivePacket keepAlivePacket(packet->GetAliveID());
|
||||
SendPacket(&keepAlivePacket);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnectionID = packet->getConnectionID();
|
||||
login();
|
||||
m_ConnectionID = packet->GetConnectionID();
|
||||
Login();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
|
||||
m_ServerTPS = packet->getTPS();
|
||||
m_Ping = utils::getTime() - packet->getPacketSendTime();
|
||||
m_ServerTPS = packet->GetTPS();
|
||||
m_Ping = utils::GetTime() - packet->GetPacketSendTime();
|
||||
}
|
||||
|
||||
void ClientConnexion::login() {
|
||||
void ClientConnexion::Login() {
|
||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
||||
sendPacket(&loginPacket);
|
||||
SendPacket(&loginPacket);
|
||||
}
|
||||
|
||||
bool ClientConnexion::updateSocket() {
|
||||
return Connexion::updateSocket();
|
||||
bool ClientConnexion::UpdateSocket() {
|
||||
return Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
m_DisconnectReason = packet->getReason();
|
||||
closeConnection();
|
||||
m_DisconnectReason = packet->GetReason();
|
||||
CloseConnection();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->getConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->getRenderer()), m_WorldClient(this),
|
||||
ClientGame::ClientGame(Client* client) : protocol::PacketHandler(client->GetConnexion().GetDispatcher()),
|
||||
game::Game(&m_WorldClient), m_Client(client), m_Renderer(client->GetRenderer()), m_WorldClient(this),
|
||||
m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
|
||||
@@ -24,88 +24,88 @@ ClientGame::~ClientGame() {
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
}
|
||||
|
||||
void ClientGame::tick(std::uint64_t delta) {
|
||||
game::Game::tick(delta);
|
||||
m_WorldRenderer.update();
|
||||
void ClientGame::Tick(std::uint64_t delta) {
|
||||
game::Game::Tick(delta);
|
||||
m_WorldRenderer.Update();
|
||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
||||
m_LobbyTime -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
||||
game::Player player(packet->getPlayerID());
|
||||
player.setName(packet->getPlayerName());
|
||||
game::Player player(packet->GetPlayerID());
|
||||
player.SetName(packet->GetPlayerName());
|
||||
|
||||
m_Players.insert({ player.getID(), player });
|
||||
m_Players.insert({ player.GetID(), player });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
|
||||
game::Player* player = &m_Players[packet->GetPlayerID()];
|
||||
if (player->GetTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
|
||||
}
|
||||
m_Players.erase(player->getID());
|
||||
m_Players.erase(player->GetID());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
|
||||
for (auto pair : packet->getPlayers()) {
|
||||
for (auto pair : packet->GetPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
game::Player player(playerID);
|
||||
player.setName(playerInfo.name);
|
||||
player.setTeamColor(playerInfo.team);
|
||||
player.SetName(playerInfo.name);
|
||||
player.SetTeamColor(playerInfo.team);
|
||||
m_Players.insert({ playerID, player });
|
||||
if (player.getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.getTeamColor()].addPlayer(&m_Players[playerID]);
|
||||
if (player.GetTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
|
||||
}
|
||||
}
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
game::Player* player = &m_Players[packet->GetPlayerID()];
|
||||
if (player->GetTeamColor() == game::TeamColor::None) { //join a team
|
||||
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
|
||||
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
GetTeam(player->GetTeamColor()).RemovePlayer(player);
|
||||
} else { // change team
|
||||
getTeam(player->getTeamColor()).removePlayer(player);
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
GetTeam(player->GetTeamColor()).RemovePlayer(player);
|
||||
GetTeam(packet->GetSelectedTeam()).AddPlayer(player);
|
||||
}
|
||||
player->setTeamColor(packet->getSelectedTeam());
|
||||
player->SetTeamColor(packet->GetSelectedTeam());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateGameStatePacket* packet) {
|
||||
setGameState(packet->getGameState());
|
||||
SetGameState(packet->GetGameState());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnexionID = packet->getConnectionID();
|
||||
m_ConnexionID = packet->GetConnectionID();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
|
||||
m_LobbyTime = packet->getRemainingTime();
|
||||
m_LobbyTime = packet->GetRemainingTime();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
|
||||
m_Player->setGold(packet->getGold());
|
||||
m_Player->SetGold(packet->GetGold());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
m_Renderer->setBackgroundColor({ 0, 0, 0 });
|
||||
m_Renderer->SetBackgroundColor({ 0, 0, 0 });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
m_WorldRenderer.LoadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
m_WorldRenderer.setCamPos(spawn.getCenterX(), spawn.getCenterY());
|
||||
const game::Spawn& spawn = m_World->GetTeam(m_Player->GetTeamColor()).GetSpawn();
|
||||
m_WorldRenderer.SetCamPos(spawn.GetCenterX(), spawn.GetCenterY());
|
||||
}
|
||||
|
||||
void ClientGame::renderWorld() {
|
||||
void ClientGame::RenderWorld() {
|
||||
if (m_GameState == game::GameState::Game || m_GameState == game::GameState::EndGame) {
|
||||
m_WorldRenderer.render();
|
||||
m_WorldRenderer.Render();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,58 +18,58 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
if (m_Game->getGameState() == game::GameState::Game) {
|
||||
const game::Color& backgroundColor = getBackgroundColor();
|
||||
m_Game->getRenderer()->setBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
|
||||
LoadMap(packet);
|
||||
if (m_Game->GetGameState() == game::GameState::Game) {
|
||||
const game::Color& backgroundColor = GetBackgroundColor();
|
||||
m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
|
||||
static_cast<float>(backgroundColor.b / 255.0f) });
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
LoadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
|
||||
packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
game::TowerPtr tower = getTowerById(packet->getTowerID());
|
||||
game::TowerPtr tower = GetTowerById(packet->GetTowerID());
|
||||
if (tower == nullptr) return; // this should not happen but who knows ?
|
||||
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
|
||||
tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
game::TowerPtr tower = removeTower(packet->getTowerID());
|
||||
game::TowerPtr tower = RemoveTower(packet->GetTowerID());
|
||||
|
||||
if (tower != nullptr) {
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
|
||||
for (auto mobState : packet->getMobStates()) {
|
||||
game::MobID mobId = mobState.getMobId();
|
||||
auto it = std::find_if(getMobList().begin(), getMobList().end(), [mobId](game::MobPtr mob) { return mob->getMobID() == mobId; });
|
||||
if (it != getMobList().end()) {
|
||||
for (auto mobState : packet->GetMobStates()) {
|
||||
game::MobID mobId = mobState.GetMobId();
|
||||
auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
|
||||
if (it != GetMobList().end()) {
|
||||
game::MobPtr& mob = *it;
|
||||
mob->setCenter(mobState.getMobPosition());
|
||||
mob->setDirection(mobState.getMobDirection());
|
||||
mob->setHealth(mobState.getMobLife());
|
||||
mob->SetCenter(mobState.GetMobPosition());
|
||||
mob->SetDirection(mobState.GetMobDirection());
|
||||
mob->SetHealth(mobState.GetMobLife());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
|
||||
getTeam(packet->getTeamColor()).getCastle().setLife(packet->getCastleLife());
|
||||
GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -28,26 +28,26 @@ namespace server {
|
||||
1, // 1 s
|
||||
};*/
|
||||
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::sendTimeRemaining, this)) {
|
||||
Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
|
||||
|
||||
}
|
||||
|
||||
void Lobby::tick() {
|
||||
void Lobby::Tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
return;
|
||||
|
||||
if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
|
||||
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
|
||||
m_GameStarted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Timer.update();
|
||||
m_Timer.Update();
|
||||
}
|
||||
|
||||
void Lobby::sendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::getTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->broadcastPacket(&packet);
|
||||
void Lobby::SendTimeRemaining() {
|
||||
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
@@ -56,9 +56,9 @@ void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
std::cout << "(Server) Player Joined Lobby !\n";
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
||||
m_StartTimerTime = utils::getTime();
|
||||
m_Timer.reset();
|
||||
sendTimeRemaining();
|
||||
m_StartTimerTime = utils::GetTime();
|
||||
m_Timer.Reset();
|
||||
SendTimeRemaining();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,13 +66,15 @@ void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
return;
|
||||
std::cout << "(Server) Player Leaved Lobby !\n";
|
||||
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
if (it == m_Players.end())
|
||||
return;
|
||||
m_Players.erase(it);
|
||||
|
||||
if (m_Players.size() == 1) {
|
||||
protocol::UpdateLobbyTimePacket packet(0);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
|
||||
m_Game.getWorld()->loadMapFromFile(worldFilePath);
|
||||
m_Game.GetWorld()->LoadMapFromFile(worldFilePath);
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
@@ -14,117 +14,117 @@ Server::~Server() {
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
void Server::startThread() {
|
||||
void Server::StartThread() {
|
||||
m_Thread = std::thread([this]() {
|
||||
std::uint64_t lastTime = td::utils::getTime();
|
||||
std::uint64_t lastTime = td::utils::GetTime();
|
||||
while (m_ServerRunning) {
|
||||
std::uint64_t time = td::utils::getTime();
|
||||
std::uint64_t time = td::utils::GetTime();
|
||||
|
||||
std::uint64_t delta = time - lastTime;
|
||||
|
||||
if (delta >= SERVER_TICK) {
|
||||
tick(delta);
|
||||
lastTime = td::utils::getTime();
|
||||
Tick(delta);
|
||||
lastTime = td::utils::GetTime();
|
||||
std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
|
||||
}
|
||||
|
||||
}
|
||||
clean();
|
||||
Clean();
|
||||
});
|
||||
}
|
||||
|
||||
void Server::close() {
|
||||
stopThread();
|
||||
void Server::Close() {
|
||||
StopThread();
|
||||
}
|
||||
|
||||
void Server::stopThread() {
|
||||
void Server::StopThread() {
|
||||
m_ServerRunning = false;
|
||||
}
|
||||
|
||||
bool Server::start(std::uint16_t port) {
|
||||
if (!m_Listener.listen(port, 10)) {
|
||||
bool Server::Start(std::uint16_t port) {
|
||||
if (!m_Listener.Listen(port, 10)) {
|
||||
std::cout << "Failed to bind port " << port << " !\n";
|
||||
return false;
|
||||
}
|
||||
if (!m_Listener.setBlocking(false)) {
|
||||
if (!m_Listener.SetBlocking(false)) {
|
||||
std::cout << "Failed to block server socket !\n";
|
||||
return false;
|
||||
}
|
||||
std::cout << "Server started at port " << port << " !\n";
|
||||
m_TickCounter.reset();
|
||||
m_TickCounter.Reset();
|
||||
m_ServerRunning = true;
|
||||
startThread();
|
||||
StartThread();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::clean() {
|
||||
m_Listener.close();
|
||||
m_Listener.destroy();
|
||||
void Server::Clean() {
|
||||
m_Listener.Close();
|
||||
m_Listener.Destroy();
|
||||
|
||||
m_Connections.clear();
|
||||
getPlayers().clear();
|
||||
GetPlayers().clear();
|
||||
|
||||
std::cout << "Server successfully stopped !\n";
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
void Server::Stop() {
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
BroadcastPacket(&packet);
|
||||
|
||||
stopThread();
|
||||
StopThread();
|
||||
}
|
||||
|
||||
void Server::tick(std::uint64_t delta) {
|
||||
accept();
|
||||
updateSockets();
|
||||
m_Lobby.tick();
|
||||
m_Game.tick(delta);
|
||||
if (m_TickCounter.update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.getTPS(), utils::getTime());
|
||||
broadcastPacket(&packet);
|
||||
void Server::Tick(std::uint64_t delta) {
|
||||
Accept();
|
||||
UpdateSockets();
|
||||
m_Lobby.Tick();
|
||||
m_Game.Tick(delta);
|
||||
if (m_TickCounter.Update()) {
|
||||
protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
|
||||
BroadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::accept() {
|
||||
void Server::Accept() {
|
||||
static std::uint8_t newPlayerID = 0;
|
||||
network::TCPSocket newSocket;
|
||||
if (m_Listener.accept(newSocket)) {
|
||||
if (m_Listener.Accept(newSocket)) {
|
||||
ServerConnexion con(newSocket, newPlayerID);
|
||||
m_Connections.insert(std::move(ConnexionMap::value_type{ newPlayerID, std::move(con) }));
|
||||
OnPlayerJoin(newPlayerID);
|
||||
m_Connections[newPlayerID].setServer(this);
|
||||
m_Connections[newPlayerID].SetServer(this);
|
||||
newPlayerID++;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::updateSockets() {
|
||||
void Server::UpdateSockets() {
|
||||
std::int16_t closedConnexionID = -1;
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
if (con.getSocketStatus() != network::Socket::Status::Connected) {
|
||||
if (con.GetSocketStatus() != network::Socket::Status::Connected) {
|
||||
closedConnexionID = connection.first;
|
||||
} else {
|
||||
con.updateSocket();
|
||||
con.UpdateSocket();
|
||||
}
|
||||
}
|
||||
if (closedConnexionID != -1) {
|
||||
removeConnexion(closedConnexionID);
|
||||
RemoveConnexion(closedConnexionID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcastPacket(const protocol::Packet* packet) {
|
||||
void Server::BroadcastPacket(const protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.sendPacket(packet);
|
||||
con.SendPacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::removeConnexion(std::uint8_t connexionID) {
|
||||
getPlayers().erase(getPlayers().find(connexionID));
|
||||
void Server::RemoveConnexion(std::uint8_t connexionID) {
|
||||
GetPlayers().erase(GetPlayers().find(connexionID));
|
||||
m_Connections.erase(connexionID);
|
||||
m_Lobby.OnPlayerLeave(connexionID);
|
||||
OnPlayerLeave(connexionID);
|
||||
@@ -133,12 +133,12 @@ void Server::removeConnexion(std::uint8_t connexionID) {
|
||||
void Server::OnPlayerJoin(std::uint8_t id) {
|
||||
m_Lobby.OnPlayerJoin(id);
|
||||
|
||||
getPlayers().insert({ id, game::Player{id} });
|
||||
GetPlayers().insert({ id, game::Player{id} });
|
||||
}
|
||||
|
||||
void Server::OnPlayerLeave(std::uint8_t id) {
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
broadcastPacket(&packet);
|
||||
BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
@@ -23,17 +23,17 @@ ServerConnexion::ServerConnexion() : m_Player(0) {
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(network::TCPSocket& socket, std::uint8_t id) : Connexion::Connexion(&m_Dispatcher, socket), m_ID(id), m_Player(0) {
|
||||
Connexion::updateSocket();
|
||||
Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
ServerConnexion::ServerConnexion(ServerConnexion&& move) : Connexion::Connexion(std::move(move)), m_Server(move.m_Server),
|
||||
m_ID(move.m_ID), m_KeepAlive(move.m_KeepAlive), m_Player(move.m_Player) {
|
||||
|
||||
move.m_Server = nullptr;
|
||||
registerHandlers();
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
void ServerConnexion::registerHandlers() {
|
||||
void ServerConnexion::RegisterHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerLogin, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SelectTeam, this);
|
||||
@@ -44,148 +44,148 @@ void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket() {
|
||||
checkKeepAlive();
|
||||
return Connexion::updateSocket();
|
||||
bool ServerConnexion::UpdateSocket() {
|
||||
CheckKeepAlive();
|
||||
return Connexion::UpdateSocket();
|
||||
}
|
||||
|
||||
void ServerConnexion::checkKeepAlive() {
|
||||
std::uint64_t time = utils::getTime();
|
||||
void ServerConnexion::CheckKeepAlive() {
|
||||
std::uint64_t time = utils::GetTime();
|
||||
if (time - m_KeepAlive.sendTime > KEEP_ALIVE_TIMEOUT) {
|
||||
if (m_KeepAlive.recievedResponse) {
|
||||
sendKeepAlive();
|
||||
SendKeepAlive();
|
||||
} else {
|
||||
protocol::DisconnectPacket packet("Time out");
|
||||
sendPacket(&packet);
|
||||
closeConnection();
|
||||
SendPacket(&packet);
|
||||
CloseConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::sendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::getRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
void ServerConnexion::SendKeepAlive() {
|
||||
m_KeepAlive.keepAliveID = utils::GetRandomInt<std::uint64_t>(0, RAND_MAX);
|
||||
m_KeepAlive.recievedResponse = false;
|
||||
|
||||
protocol::KeepAlivePacket keepAlivePacket(m_KeepAlive.keepAliveID);
|
||||
sendPacket(&keepAlivePacket);
|
||||
SendPacket(&keepAlivePacket);
|
||||
|
||||
std::uint64_t time = utils::getTime();
|
||||
std::uint64_t time = utils::GetTime();
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
|
||||
m_Player->setName(packet->getPlayerName());
|
||||
if (m_Player->GetName().empty() && !packet->GetPlayerName().empty()) {
|
||||
m_Player->SetName(packet->GetPlayerName());
|
||||
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->getName());
|
||||
m_Server->broadcastPacket(&joinPacket);
|
||||
protocol::PlayerJoinPacket joinPacket(m_ID, m_Player->GetName());
|
||||
m_Server->BroadcastPacket(&joinPacket);
|
||||
|
||||
std::map<std::uint8_t, protocol::PlayerInfo> playerNames;
|
||||
for (const auto& pair : m_Server->getPlayers()) {
|
||||
for (const auto& pair : m_Server->GetPlayers()) {
|
||||
const game::Player& player = pair.second;
|
||||
if (!player.getName().empty()) {
|
||||
if (!player.GetName().empty()) {
|
||||
protocol::PlayerInfo playerInfo;
|
||||
playerInfo.name = player.getName();
|
||||
playerInfo.team = player.getTeamColor();
|
||||
playerNames.insert({ player.getID(), playerInfo });
|
||||
playerInfo.name = player.GetName();
|
||||
playerInfo.team = player.GetTeamColor();
|
||||
playerNames.insert({ player.GetID(), playerInfo });
|
||||
}
|
||||
}
|
||||
|
||||
protocol::PlayerListPacket listPacket(playerNames);
|
||||
sendPacket(&listPacket);
|
||||
SendPacket(&listPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
|
||||
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
if (m_Server->GetGame().GetGameState() != game::GameState::Lobby)
|
||||
return;
|
||||
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
|
||||
if (m_Player->getTeamColor() == game::TeamColor::None) { // join a team
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Player->setTeamColor(game::TeamColor::None);
|
||||
if ((std::int8_t)packet->GetSelectedTeam() >= -1 || (std::int8_t)packet->GetSelectedTeam() <= 1) {
|
||||
if (m_Player->GetTeamColor() == game::TeamColor::None) { // join a team
|
||||
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
|
||||
} else if (packet->GetSelectedTeam() == game::TeamColor::None) { // leave a team
|
||||
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
|
||||
m_Player->SetTeamColor(game::TeamColor::None);
|
||||
} else { // change team
|
||||
m_Server->getGame().getTeam(m_Player->getTeamColor()).removePlayer(m_Player);
|
||||
m_Server->getGame().getTeam(packet->getSelectedTeam()).addPlayer(m_Player);
|
||||
m_Server->GetGame().GetTeam(m_Player->GetTeamColor()).RemovePlayer(m_Player);
|
||||
m_Server->GetGame().GetTeam(packet->GetSelectedTeam()).AddPlayer(m_Player);
|
||||
}
|
||||
m_Player->setTeamColor(packet->getSelectedTeam());
|
||||
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->getSelectedTeam());
|
||||
m_Server->broadcastPacket(&updateTeamPacket);
|
||||
m_Player->SetTeamColor(packet->GetSelectedTeam());
|
||||
protocol::UpdatePlayerTeamPacket updateTeamPacket(m_ID, packet->GetSelectedTeam());
|
||||
m_Server->BroadcastPacket(&updateTeamPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
if (packet->GetAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
closeConnection();
|
||||
CloseConnection();
|
||||
}
|
||||
|
||||
void ServerConnexion::setServer(Server* server) {
|
||||
void ServerConnexion::SetServer(Server* server) {
|
||||
m_Server = server;
|
||||
m_Player = &m_Server->getPlayers().at(m_ID);
|
||||
initConnection();
|
||||
sendKeepAlive();
|
||||
m_Player = &m_Server->GetPlayers().at(m_ID);
|
||||
InitConnection();
|
||||
SendKeepAlive();
|
||||
}
|
||||
|
||||
void ServerConnexion::initConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->getGame().getGameState());
|
||||
sendPacket(&statePacket);
|
||||
void ServerConnexion::InitConnection() {
|
||||
protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
|
||||
SendPacket(&statePacket);
|
||||
|
||||
protocol::ConnexionInfoPacket conPacket(m_ID);
|
||||
sendPacket(&conPacket);
|
||||
SendPacket(&conPacket);
|
||||
|
||||
if (m_Server->getGame().getGameState() == game::GameState::Game) {
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->getGame().getWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->getGame().getWorld());
|
||||
sendPacket(&headerDataPacket);
|
||||
sendPacket(&dataPacket);
|
||||
if (m_Server->GetGame().GetGameState() == game::GameState::Game) {
|
||||
protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
|
||||
protocol::WorldBeginDataPacket dataPacket(m_Server->GetGame().GetWorld());
|
||||
SendPacket(&headerDataPacket);
|
||||
SendPacket(&dataPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
game::TowerType towerType = packet->getTowerType();
|
||||
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->getGame().getServerWorld();
|
||||
game::TowerType towerType = packet->GetTowerType();
|
||||
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
|
||||
|
||||
if (!world->CanPlaceLittleTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
|
||||
if (!world->CanPlaceLittleTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
|
||||
return;
|
||||
|
||||
if (towerInfo.isBigTower())
|
||||
if (!world->CanPlaceBigTower({ packet->getTowerX(), packet->getTowerY() }, m_ID))
|
||||
if (towerInfo.IsBigTower())
|
||||
if (!world->CanPlaceBigTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
|
||||
return;
|
||||
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
|
||||
|
||||
world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
world->GetWorldNotifier().NotifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->GetID(), packet->GetTowerX(), packet->GetTowerY(), packet->GetTowerType(), m_ID);
|
||||
m_Server->BroadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
|
||||
const std::vector<protocol::MobSend>& mobSent = packet->getMobSends();
|
||||
const std::vector<protocol::MobSend>& mobSent = packet->GetMobSends();
|
||||
|
||||
//TODO: verify the packet
|
||||
|
||||
for (protocol::MobSend mobSend : mobSent) {
|
||||
m_Server->getGame().getServerWorld()->spawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
m_Server->GetGame().GetServerWorld()->SpawnMobs(mobSend.mobType, mobSend.mobLevel, m_ID, mobSend.mobCount);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
m_Server->BroadcastPacket(packet);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
m_Server->BroadcastPacket(packet);
|
||||
}
|
||||
|
||||
ServerConnexion::~ServerConnexion() {
|
||||
|
||||
@@ -5,105 +5,105 @@ namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this),
|
||||
m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) },
|
||||
m_MobStatesTimer{ 5000, std::bind(&ServerGame::updateMobStates, this) },
|
||||
m_EndGameCooldown{ 1000 * 10 } {
|
||||
bindListener(this);
|
||||
m_GoldMineTimer{ 1000, std::bind(&ServerGame::UpdateGoldMines, this) },
|
||||
m_MobStatesTimer{ 5000, std::bind(&ServerGame::UpdateMobStates, this) },
|
||||
m_EndGameCooldown{ 1000 * 10 } {
|
||||
BindListener(this);
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
void ServerGame::Tick(std::uint64_t delta) {
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::tick(delta);
|
||||
m_MobStatesTimer.update(delta);
|
||||
updatePlayerStats();
|
||||
Game::Tick(delta);
|
||||
m_MobStatesTimer.Update(delta);
|
||||
UpdatePlayerStats();
|
||||
} else if (m_GameState == game::GameState::EndGame) {
|
||||
if (m_EndGameCooldown.update(delta)) {
|
||||
notifyListeners(&game::GameListener::OnGameClose);
|
||||
if (m_EndGameCooldown.Update(delta)) {
|
||||
NotifyListeners(&game::GameListener::OnGameClose);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::startGame() {
|
||||
balanceTeams();
|
||||
void ServerGame::StartGame() {
|
||||
BalanceTeams();
|
||||
|
||||
protocol::WorldBeginDataPacket headerMapData(m_World);
|
||||
m_Server->broadcastPacket(&headerMapData);
|
||||
m_Server->BroadcastPacket(&headerMapData);
|
||||
|
||||
protocol::WorldDataPacket mapData(m_World);
|
||||
m_Server->broadcastPacket(&mapData);
|
||||
m_Server->BroadcastPacket(&mapData);
|
||||
|
||||
m_GameState = game::GameState::Game;
|
||||
}
|
||||
|
||||
void ServerGame::updatePlayerStats() {
|
||||
m_GoldMineTimer.update();
|
||||
void ServerGame::UpdatePlayerStats() {
|
||||
m_GoldMineTimer.Update();
|
||||
}
|
||||
|
||||
void ServerGame::updateGoldMines() {
|
||||
for (auto& pair : m_Server->getPlayers()) {
|
||||
void ServerGame::UpdateGoldMines() {
|
||||
for (auto& pair : m_Server->GetPlayers()) {
|
||||
game::Player* player = &pair.second;
|
||||
player->addGold(player->getGoldPerSecond());
|
||||
player->AddGold(player->GetGoldPerSecond());
|
||||
|
||||
// Update player money and exp every second
|
||||
protocol::UpdateMoneyPacket moneyPacket(player->getGold());
|
||||
m_Server->getConnexions()[player->getID()].sendPacket(&moneyPacket);
|
||||
protocol::UpdateMoneyPacket moneyPacket(player->GetGold());
|
||||
m_Server->GetConnexions()[player->GetID()].SendPacket(&moneyPacket);
|
||||
|
||||
protocol::UpdateExpPacket expPacket(player->getExp());
|
||||
m_Server->getConnexions()[player->getID()].sendPacket(&expPacket);
|
||||
protocol::UpdateExpPacket expPacket(player->GetExp());
|
||||
m_Server->GetConnexions()[player->GetID()].SendPacket(&expPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::updateMobStates() {
|
||||
void ServerGame::UpdateMobStates() {
|
||||
protocol::UpdateMobStatesPacket packet;
|
||||
for (auto mob : m_World->getMobList()) {
|
||||
packet.addMobState({ mob->getMobID(), mob->getCenter(), mob->getHealth(), mob->getDirection() });
|
||||
for (auto mob : m_World->GetMobList()) {
|
||||
packet.addMobState({ mob->GetMobID(), mob->GetCenter(), mob->GetHealth(), mob->GetDirection() });
|
||||
}
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams() {
|
||||
void ServerGame::BalanceTeams() {
|
||||
for (auto& playerInfo : Game::m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
if (player.getTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = getRedTeam();
|
||||
game::Team& blueTeam = getBlueTeam();
|
||||
if (blueTeam.getPlayerCount() > redTeam.getPlayerCount()) {
|
||||
player.setTeamColor(game::TeamColor::Red);
|
||||
redTeam.addPlayer(&player);
|
||||
if (player.GetTeamColor() == game::TeamColor::None) {
|
||||
game::Team& redTeam = GetRedTeam();
|
||||
game::Team& blueTeam = GetBlueTeam();
|
||||
if (blueTeam.GetPlayerCount() > redTeam.GetPlayerCount()) {
|
||||
player.SetTeamColor(game::TeamColor::Red);
|
||||
redTeam.AddPlayer(&player);
|
||||
} else {
|
||||
player.setTeamColor(game::TeamColor::Blue);
|
||||
blueTeam.addPlayer(&player);
|
||||
player.SetTeamColor(game::TeamColor::Blue);
|
||||
blueTeam.AddPlayer(&player);
|
||||
}
|
||||
protocol::UpdatePlayerTeamPacket packet(player.getID(), player.getTeamColor());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
protocol::UpdatePlayerTeamPacket packet(player.GetID(), player.GetTeamColor());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::OnGameStateUpdate(game::GameState newState) {
|
||||
setGameState(newState);
|
||||
SetGameState(newState);
|
||||
protocol::UpdateGameStatePacket packet(newState);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::OnGameBegin() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
|
||||
startGame();
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
|
||||
StartGame();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameEnd() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
|
||||
m_EndGameCooldown.applyCooldown();
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
|
||||
m_EndGameCooldown.ApplyCooldown();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameClose() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
|
||||
NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
|
||||
// Disconnect clients
|
||||
protocol::DisconnectPacket packet("Game finished");
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
// Closing server
|
||||
m_Server->close();
|
||||
m_Server->Close();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -11,25 +11,25 @@ ServerWorld::ServerWorld(Server* server, ServerGame* game) : game::World(game),
|
||||
|
||||
}
|
||||
|
||||
void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
void ServerWorld::SpawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
game::TeamColor senderTeam = m_Game->getPlayers().at(sender).getTeamColor();
|
||||
game::TeamColor senderTeam = m_Game->GetPlayers().at(sender).GetTeamColor();
|
||||
game::Spawn* enemyMobSpawn;
|
||||
|
||||
if (senderTeam == game::TeamColor::Red) {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
|
||||
enemyMobSpawn = &GetTeam(game::TeamColor::Blue).GetSpawn();
|
||||
} else {
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
enemyMobSpawn = &GetTeam(game::TeamColor::Red).GetSpawn();
|
||||
}
|
||||
|
||||
float spawnWidth = enemyMobSpawn->getWidth();
|
||||
float spawnHeight = enemyMobSpawn->getHeight();
|
||||
float spawnWidth = enemyMobSpawn->GetWidth();
|
||||
float spawnHeight = enemyMobSpawn->GetHeight();
|
||||
|
||||
float spawnCenterX = enemyMobSpawn->getCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->getCenterY();
|
||||
float spawnCenterX = enemyMobSpawn->GetCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->GetCenterY();
|
||||
|
||||
auto mobStats = getMobStats(type, level);
|
||||
auto mobSize = mobStats->getSize();
|
||||
auto mobStats = GetMobStats(type, level);
|
||||
auto mobSize = mobStats->GetSize();
|
||||
|
||||
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
|
||||
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
|
||||
@@ -37,20 +37,20 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
|
||||
float mobX = utils::GetRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
|
||||
float mobY = utils::GetRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
SpawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
|
||||
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
protocol::SpawnMobPacket packet(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->GetDirection());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
m_CurrentMobID++;
|
||||
}
|
||||
}
|
||||
|
||||
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
|
||||
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
|
||||
game::TowerPtr ServerWorld::PlaceTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
|
||||
game::TowerPtr tower = World::PlaceTowerAt(m_CurrentTowerID, type, x, y, builder);
|
||||
m_CurrentTowerID++;
|
||||
return tower;
|
||||
}
|
||||
@@ -58,11 +58,11 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
|
||||
void ServerWorld::OnMobDie(game::Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
game::Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender->addExp(mob->getStats()->getExpReward());
|
||||
game::Player* sender = m_Game->GetPlayerById(mob->GetSender());
|
||||
sender->AddExp(mob->GetStats()->GetExpReward());
|
||||
|
||||
game::Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer->addGold(mob->getStats()->getMoneyCost());
|
||||
game::Player* killer = m_Game->GetPlayerById(mob->GetLastDamageTower()->GetBuilder());
|
||||
killer->AddGold(mob->GetStats()->GetMoneyCost());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,8 +70,8 @@ void ServerWorld::OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyC
|
||||
// calling base class event
|
||||
World::OnMobCastleDamage(damager, enemyCastle, damage);
|
||||
|
||||
protocol::UpdateCastleLifePacket packet(enemyCastle->getLife(), enemyCastle->getTeam()->getColor());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
protocol::UpdateCastleLifePacket packet(enemyCastle->GetLife(), enemyCastle->GetTeam()->GetColor());
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
|
||||
Reference in New Issue
Block a user