GIGA REFACTOR
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@@ -2,17 +2,29 @@
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#include "ShaderProgram.h"
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namespace td {
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namespace shader {
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class EntityShader : public ShaderProgram {
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private:
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unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
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unsigned int m_LocationCam = 0;
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unsigned int m_LocationZoom = 0;
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unsigned int m_LocationAspectRatio = 0;
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unsigned int m_LocationTranslation = 0;
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unsigned int m_LocationViewtype = 0;
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protected:
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void getAllUniformLocation();
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virtual void GetAllUniformLocation();
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public:
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EntityShader();
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void loadShader();
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void setCamPos(const glm::vec2& camPos);
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void setZoom(float zoom);
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void setAspectRatio(float aspectRatio);
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void setModelPos(const glm::vec2& modelPos);
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void setIsometricView(float isometric);
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void LoadShader();
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void SetCamPos(const glm::vec2& camPos);
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void SetZoom(float zoom);
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void SetAspectRatio(float aspectRatio);
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void SetModelPos(const glm::vec2& modelPos);
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void SetIsometricView(float isometric);
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};
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} // namespace shader
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} // namespace td
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