GIGA REFACTOR

This commit is contained in:
2022-03-02 18:51:42 +01:00
parent 553b2f6aad
commit 6df59b1487
92 changed files with 1807 additions and 1785 deletions

View File

@@ -2,17 +2,29 @@
#include "ShaderProgram.h"
namespace td {
namespace shader {
class EntityShader : public ShaderProgram {
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
unsigned int m_LocationCam = 0;
unsigned int m_LocationZoom = 0;
unsigned int m_LocationAspectRatio = 0;
unsigned int m_LocationTranslation = 0;
unsigned int m_LocationViewtype = 0;
protected:
void getAllUniformLocation();
virtual void GetAllUniformLocation();
public:
EntityShader();
void loadShader();
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setModelPos(const glm::vec2& modelPos);
void setIsometricView(float isometric);
void LoadShader();
void SetCamPos(const glm::vec2& camPos);
void SetZoom(float zoom);
void SetAspectRatio(float aspectRatio);
void SetModelPos(const glm::vec2& modelPos);
void SetIsometricView(float isometric);
};
} // namespace shader
} // namespace td