GIGA REFACTOR
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@@ -13,10 +13,10 @@ struct RenderData {
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std::vector<float> colors;
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};
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GL::VertexArray loadMobModel();
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GL::VertexArray loadWorldModel(const td::game::World* world);
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GL::VertexArray loadTileSelectModel();
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RenderData loadTowerModel(game::TowerPtr tower);
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GL::VertexArray LoadMobModel();
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GL::VertexArray LoadWorldModel(const td::game::World* world);
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GL::VertexArray LoadTileSelectModel();
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RenderData LoadTowerModel(game::TowerPtr tower);
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} // namespace WorldLoader
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