GIGA REFACTOR
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@@ -20,10 +20,10 @@ public:
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ServerGame(Server* server);
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~ServerGame() {}
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ServerWorld* getServerWorld() { return &m_ServerWorld; }
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ServerWorld* GetServerWorld() { return &m_ServerWorld; }
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virtual void tick(std::uint64_t delta);
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void startGame();
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virtual void Tick(std::uint64_t delta);
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void StartGame();
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// GameListener
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@@ -32,10 +32,10 @@ public:
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virtual void OnGameEnd();
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virtual void OnGameClose();
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private:
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void balanceTeams();
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void updateMobStates();
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void updateGoldMines();
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void updatePlayerStats();
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void BalanceTeams();
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void UpdateMobStates();
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void UpdateGoldMines();
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void UpdatePlayerStats();
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};
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} // namespace game
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