GIGA REFACTOR

This commit is contained in:
2022-03-02 18:51:42 +01:00
parent 553b2f6aad
commit 6df59b1487
92 changed files with 1807 additions and 1785 deletions

View File

@@ -24,29 +24,29 @@ private:
public:
Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
const ClientGame& getGame() const { return *m_Game; }
const ClientConnexion& getConnexion() const { return m_Connexion; }
render::Renderer* getRenderer() const { return m_Renderer; }
const ClientGame& GetGame() const { return *m_Game; }
const ClientConnexion& GetConnexion() const { return m_Connexion; }
render::Renderer* GetRenderer() const { return m_Renderer; }
ClientGame& getGame() { return *m_Game; }
ClientConnexion& getConnexion() { return m_Connexion; }
ClientGame& GetGame() { return *m_Game; }
ClientConnexion& GetConnexion() { return m_Connexion; }
void tick(std::uint64_t delta);
void Tick(std::uint64_t delta);
void render();
void Render();
bool connect(const network::IPAddresses& addresses, std::uint16_t port);
void closeConnection();
bool Connect(const network::IPAddresses& addresses, std::uint16_t port);
void CloseConnection();
bool isConnected() const { return m_Connexion.getSocketStatus() == network::Socket::Connected; }
bool IsConnected() const { return m_Connexion.GetSocketStatus() == network::Socket::Connected; }
void selectTeam(game::TeamColor team);
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
void removeTower(game::TowerID tower);
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const glm::vec2& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private:
void reset();
void Reset();
};
} // namespace client