refactor: use of unique_ptr instead of new
This commit is contained in:
@@ -27,7 +27,7 @@ public:
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network::Socket::Status getSocketStatus() const { return m_Socket.GetStatus(); }
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void sendPacket(protocol::Packet* packet);
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void sendPacket(const protocol::Packet* packet);
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REMOVE_COPY(Connexion);
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};
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@@ -18,10 +18,10 @@ public:
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virtual bool updateSocket();
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::ServerTpsPacket* packet);
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virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::ServerTpsPacket* packet);
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const std::string& getDisconnectReason() const { return m_DisconnectReason; }
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float getServerTPS() const { return m_ServerTPS; }
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@@ -39,17 +39,17 @@ public:
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(protocol::PlayerListPacket* packet);
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virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(const protocol::PlayerListPacket* packet);
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virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -14,10 +14,10 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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@@ -70,7 +70,7 @@ public:
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void removeConnexion(std::uint8_t connexionID);
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void broadcastPacket(protocol::Packet* packet);
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void broadcastPacket(const protocol::Packet* packet);
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float getTPS() const { return m_TickCounter.getTPS(); }
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@@ -33,13 +33,13 @@ public:
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void setServer(Server* server);
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virtual void HandlePacket(protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(protocol::SendMobsPacket* packet);
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(const protocol::SendMobsPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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std::uint8_t getID() const { return m_ID; }
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const game::Player* getPlayer() const { return m_Player; }
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@@ -22,7 +22,7 @@ public:
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PacketDispatcher(PacketDispatcher&& rhs) = delete;
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PacketDispatcher& operator=(PacketDispatcher&& rhs) = delete;
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void Dispatch(Packet* packet);
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void Dispatch(const PacketPtr& packet);
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void RegisterHandler(PacketType type, PacketHandler* handler);
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void UnregisterHandler(PacketType type, PacketHandler* handler);
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@@ -6,7 +6,7 @@ namespace td {
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namespace protocol {
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namespace PacketFactory {
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Packet* createPacket(PacketType type, DataBuffer& buffer);
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PacketPtr createPacket(PacketType type, DataBuffer& buffer);
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}
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} // namespace protocol
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@@ -16,28 +16,28 @@ public:
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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virtual void HandlePacket(PlayerLoginPacket* packet) {}
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virtual void HandlePacket(WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(WorldDataPacket* packet) {}
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virtual void HandlePacket(KeepAlivePacket* packet) {}
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virtual void HandlePacket(UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(UpdateExpPacket* packet) {}
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virtual void HandlePacket(UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(PlayerListPacket* packet) {}
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virtual void HandlePacket(PlayerJoinPacket* packet) {}
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virtual void HandlePacket(PlayerLeavePacket* packet) {}
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virtual void HandlePacket(ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(SelectTeamPacket* packet) {}
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virtual void HandlePacket(UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(DisconnectPacket* packet) {}
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virtual void HandlePacket(ServerTpsPacket* packet) {}
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virtual void HandlePacket(SpawnMobPacket* packet) {}
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virtual void HandlePacket(PlaceTowerPacket* packet) {}
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virtual void HandlePacket(WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(SendMobsPacket* packet) {}
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virtual void HandlePacket(UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(const WorldDataPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(const UpdateExpPacket* packet) {}
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virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const SelectTeamPacket* packet) {}
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virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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};
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} // namespace protocol
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@@ -4,6 +4,8 @@
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#include "game/World.h"
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#include "game/BaseGame.h"
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#include <memory>
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namespace td {
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namespace protocol {
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@@ -65,12 +67,13 @@ public:
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virtual DataBuffer Serialize() const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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virtual PacketType getType() const = 0;
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std::uint8_t getID() const { return (std::uint8_t)getType(); }
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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class KeepAlivePacket : public Packet {
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private:
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@@ -82,9 +85,9 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint64_t getAliveID() { return m_AliveID; }
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std::uint64_t getAliveID() const { return m_AliveID; }
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virtual PacketType getType() const { return PacketType::KeepAlive; }
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};
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@@ -99,11 +102,11 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType getType() const { return PacketType::PlayerLogin; }
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const std::string& getPlayerName() { return m_PlayerName; }
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const std::string& getPlayerName() const { return m_PlayerName; }
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};
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class WorldBeginDataPacket : public Packet {
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@@ -118,7 +121,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType getType() const { return PacketType::WorldBeginData; }
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@@ -152,7 +155,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType getType() const { return PacketType::WorldData; }
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@@ -174,7 +177,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType getType() const { return PacketType::UpdateMoney; }
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};
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@@ -189,7 +192,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType getType() const { return PacketType::UpdateEXP; }
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};
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@@ -204,7 +207,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint32_t getRemainingTime() const { return m_RemainingTime; }
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@@ -221,7 +224,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::GameState getGameState() const { return m_GameState; }
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@@ -243,7 +246,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::map<std::uint8_t, PlayerInfo>& getPlayers() const { return m_Players; }
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@@ -261,7 +264,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint8_t getPlayerID() const { return m_PlayerID; }
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const std::string& getPlayerName() const { return m_PlayerName; }
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@@ -279,7 +282,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint8_t getPlayerID() const { return m_PlayerID; }
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@@ -296,7 +299,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint8_t getConnectionID() const { return m_ConnectionID; }
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@@ -313,7 +316,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
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@@ -331,7 +334,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TeamColor getSelectedTeam() const { return m_SelectedTeam; }
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std::uint8_t getPlayerID() const { return m_PlayerID; }
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@@ -349,7 +352,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::string& getReason() const { return m_Reason; }
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@@ -367,7 +370,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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float getTPS() const { return m_TPS; }
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std::uint64_t getPacketSendTime() const { return m_PacketSendTime; }
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@@ -391,7 +394,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::vector<MobSend>& getMobSends() const { return m_MobSends; }
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@@ -415,7 +418,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::MobID getMobID() const { return m_MobID; }
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game::MobType getMobType() const { return m_MobType; }
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@@ -440,7 +443,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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std::int32_t getTowerX() const { return m_TowerX; }
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std::int32_t getTowerY() const { return m_TowerY; }
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@@ -463,7 +466,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TowerID getTowerID() const { return m_TowerID; }
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std::int32_t getTowerX() const { return m_TowerX; }
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@@ -484,7 +487,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TowerID getTowerID() const { return m_TowerID; }
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@@ -502,7 +505,7 @@ public:
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TowerID getTowerID() const { return m_TowerID; }
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game::TowerLevel getTowerLevel() const { return m_TowerLevel; }
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@@ -47,9 +47,8 @@ bool Connexion::updateSocket() {
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protocol::PacketType packetType;
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decompressed >> packetType;
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protocol::Packet* packet = protocol::PacketFactory::createPacket(packetType, decompressed);
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PacketPtr packet = protocol::PacketFactory::createPacket(packetType, decompressed);
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GetDispatcher()->Dispatch(packet);
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delete packet;
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}
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return true;
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}
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@@ -62,7 +61,7 @@ bool Connexion::connect(const std::string& address, std::uint16_t port) {
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return true;
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}
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void Connexion::sendPacket(protocol::Packet* packet) {
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void Connexion::sendPacket(const protocol::Packet* packet) {
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network::SendPacket(packet->Serialize(), m_Socket);
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}
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@@ -15,17 +15,17 @@ void ClientConnexion::registerHandlers() {
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GetDispatcher()->RegisterHandler(protocol::PacketType::ServerTps, this);
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}
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void ClientConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
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void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
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protocol::KeepAlivePacket keepAlivePacket(packet->getAliveID());
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sendPacket(&keepAlivePacket);
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}
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void ClientConnexion::HandlePacket(protocol::ConnexionInfoPacket* packet) {
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void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
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m_ConnectionID = packet->getConnectionID();
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login();
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}
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void ClientConnexion::HandlePacket(protocol::ServerTpsPacket* packet) {
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void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
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m_ServerTPS = packet->getTPS();
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m_Ping = utils::getTime() - packet->getPacketSendTime();
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}
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@@ -39,7 +39,7 @@ bool ClientConnexion::updateSocket() {
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return Connexion::updateSocket();
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}
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void ClientConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
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void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
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m_DisconnectReason = packet->getReason();
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closeConnection();
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}
|
||||
|
||||
@@ -36,14 +36,14 @@ void ClientGame::tick(std::uint64_t delta) {
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerJoinPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
||||
game::Player player(packet->getPlayerID());
|
||||
player.setName(packet->getPlayerName());
|
||||
|
||||
m_Players.insert({ player.getID(), player });
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() != game::TeamColor::None) {
|
||||
m_Teams[(std::size_t)player->getTeamColor()].removePlayer(player);
|
||||
@@ -51,7 +51,7 @@ void ClientGame::HandlePacket(protocol::PlayerLeavePacket* packet) {
|
||||
m_Players.erase(player->getID());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::PlayerListPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
|
||||
for (auto pair : packet->getPlayers()) {
|
||||
std::uint8_t playerID = pair.first;
|
||||
protocol::PlayerInfo playerInfo = pair.second;
|
||||
@@ -66,7 +66,7 @@ void ClientGame::HandlePacket(protocol::PlayerListPacket* packet) {
|
||||
m_Player = &m_Players[m_ConnexionID];
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::UpdatePlayerTeamPacket* packet) {
|
||||
game::Player* player = &m_Players[packet->getPlayerID()];
|
||||
if (player->getTeamColor() == game::TeamColor::None) { //join a team
|
||||
getTeam(packet->getSelectedTeam()).addPlayer(player);
|
||||
@@ -79,27 +79,27 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
|
||||
player->setTeamColor(packet->getSelectedTeam());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateGameStatePacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::UpdateGameStatePacket* packet) {
|
||||
setGameState(packet->getGameState());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::ConnexionInfoPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_ConnexionID = packet->getConnectionID();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateLobbyTimePacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
|
||||
m_LobbyTime = packet->getRemainingTime();
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::UpdateMoneyPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
|
||||
m_Player->setGold(packet->getGold());
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
m_GameState = game::GameState::Disconnected;
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
m_WorldRenderer.loadModels();
|
||||
// set cam pos to player spawn
|
||||
const game::Spawn& spawn = m_World->getTeam(m_Player->getTeamColor()).getSpawn();
|
||||
@@ -117,7 +117,7 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
m_Client->getConnexion().sendPacket(&packet);
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet) {
|
||||
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
|
||||
}
|
||||
|
||||
|
||||
@@ -12,20 +12,20 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldBeginDataPacket* packet) {
|
||||
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::WorldDataPacket* packet) {
|
||||
void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
|
||||
loadMap(packet);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
|
||||
void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
|
||||
spawnMobAt(packet->getMobID(), packet->getMobType(), packet->getMobLevel(), packet->getSender(),
|
||||
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(protocol::UpgradeTowerPacket* packet) {
|
||||
void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
game::TowerPtr tower = getTowerById(packet->getTowerID());
|
||||
if(tower == nullptr) return; // this should not happen but who knows ?
|
||||
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
|
||||
|
||||
@@ -107,7 +107,7 @@ void Server::updateSockets() {
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcastPacket(protocol::Packet* packet) {
|
||||
void Server::broadcastPacket(const protocol::Packet* packet) {
|
||||
for (auto& connection : m_Connections) {
|
||||
ServerConnexion& con = connection.second;
|
||||
con.sendPacket(packet);
|
||||
|
||||
@@ -72,7 +72,7 @@ void ServerConnexion::sendKeepAlive() {
|
||||
m_KeepAlive.sendTime = time;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
|
||||
if (m_Player->getName().empty() && !packet->getPlayerName().empty()) {
|
||||
m_Player->setName(packet->getPlayerName());
|
||||
|
||||
@@ -95,7 +95,7 @@ void ServerConnexion::HandlePacket(protocol::PlayerLoginPacket* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::SelectTeamPacket* packet) {
|
||||
if (m_Server->getGame().getGameState() != game::GameState::Lobby)
|
||||
return;
|
||||
if ((std::int8_t)packet->getSelectedTeam() >= -1 || (std::int8_t)packet->getSelectedTeam() <= 1) {
|
||||
@@ -114,12 +114,12 @@ void ServerConnexion::HandlePacket(protocol::SelectTeamPacket* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::KeepAlivePacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
if (packet->getAliveID() == m_KeepAlive.keepAliveID)
|
||||
m_KeepAlive.recievedResponse = true;
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::DisconnectPacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ void ServerConnexion::initConnection() {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
game::TowerType towerType = packet->getTowerType();
|
||||
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->getGame().getServerWorld();
|
||||
@@ -164,7 +164,7 @@ void ServerConnexion::HandlePacket(protocol::PlaceTowerPacket* packet) {
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::SendMobsPacket* packet) {
|
||||
void ServerConnexion::HandlePacket(const protocol::SendMobsPacket* packet) {
|
||||
const std::vector<protocol::MobSend>& mobSent = packet->getMobSends();
|
||||
|
||||
//TODO: verify the packet
|
||||
@@ -174,7 +174,7 @@ void ServerConnexion::HandlePacket(protocol::SendMobsPacket* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(protocol::UpgradeTowerPacket* packet){
|
||||
void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet){
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
|
||||
@@ -25,7 +25,7 @@ void PacketDispatcher::UnregisterHandler(PacketHandler* handler) {
|
||||
}
|
||||
}
|
||||
|
||||
void PacketDispatcher::Dispatch(Packet* packet) {
|
||||
void PacketDispatcher::Dispatch(const PacketPtr& packet) {
|
||||
if (!packet) return;
|
||||
|
||||
PacketType type = packet->getType();
|
||||
|
||||
@@ -6,35 +6,35 @@ namespace td {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<Packet* ()>;
|
||||
using PacketCreator = std::function<PacketPtr ()>;
|
||||
|
||||
static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::PlayerLogin, []() -> Packet* {return new PlayerLoginPacket();} },
|
||||
{PacketType::WorldBeginData, []() -> Packet* {return new WorldBeginDataPacket();} },
|
||||
{PacketType::WorldData, []() -> Packet* {return new WorldDataPacket();} },
|
||||
{PacketType::KeepAlive, []() -> Packet* {return new KeepAlivePacket();} },
|
||||
{PacketType::UpdateMoney, []() -> Packet* {return new UpdateMoneyPacket();} },
|
||||
{PacketType::UpdateEXP, []() -> Packet* {return new UpdateExpPacket();} },
|
||||
{PacketType::UpdateLobbyTime, []() -> Packet* {return new UpdateLobbyTimePacket(); } },
|
||||
{PacketType::UpdateGameState, []() -> Packet* {return new UpdateGameStatePacket(); } },
|
||||
{PacketType::PlayerList, []() -> Packet* {return new PlayerListPacket(); } },
|
||||
{PacketType::PlayerJoin, []() -> Packet* {return new PlayerJoinPacket(); } },
|
||||
{PacketType::PlayerLeave, []() -> Packet* {return new PlayerLeavePacket(); } },
|
||||
{PacketType::ConnectionInfo, []() -> Packet* {return new ConnexionInfoPacket(); } },
|
||||
{PacketType::SelectTeam, []() -> Packet* {return new SelectTeamPacket(); } },
|
||||
{PacketType::UpdatePlayerTeam, []() -> Packet* {return new UpdatePlayerTeamPacket(); } },
|
||||
{PacketType::Disconnect, []() -> Packet* {return new DisconnectPacket(); } },
|
||||
{PacketType::ServerTps, []() -> Packet* {return new ServerTpsPacket(); } },
|
||||
{PacketType::SpawnMob, []() -> Packet* {return new SpawnMobPacket(); } },
|
||||
{PacketType::PlaceTower, []() -> Packet* {return new PlaceTowerPacket(); } },
|
||||
{PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } },
|
||||
{PacketType::WorldRemoveTower, []() -> Packet* {return new WorldRemoveTowerPacket(); } },
|
||||
{PacketType::SendMobs, []() -> Packet* {return new SendMobsPacket(); } },
|
||||
{PacketType::UpgradeTower, []() -> Packet* {return new UpgradeTowerPacket(); } },
|
||||
{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
|
||||
{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
|
||||
{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
|
||||
{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
|
||||
{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
|
||||
{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
|
||||
{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
|
||||
{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
|
||||
{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
|
||||
{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
|
||||
{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
|
||||
{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
|
||||
{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
|
||||
{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
|
||||
{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
|
||||
{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
|
||||
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
|
||||
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
|
||||
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
|
||||
{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } },
|
||||
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
|
||||
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
|
||||
};
|
||||
|
||||
Packet* createPacket(PacketType type, DataBuffer& buffer) {
|
||||
Packet* packet = packets[type]();
|
||||
PacketPtr createPacket(PacketType type, DataBuffer& buffer) {
|
||||
PacketPtr packet = packets[type]();
|
||||
packet->Deserialize(buffer);
|
||||
return packet;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "protocol/PacketHandler.h"
|
||||
#include <cmath>
|
||||
|
||||
#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler){handler->HandlePacket(this);}
|
||||
#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const {handler->HandlePacket(this);}
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
Reference in New Issue
Block a user