refactor: use of unique_ptr instead of new
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@@ -25,7 +25,7 @@ void PacketDispatcher::UnregisterHandler(PacketHandler* handler) {
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}
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}
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void PacketDispatcher::Dispatch(Packet* packet) {
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void PacketDispatcher::Dispatch(const PacketPtr& packet) {
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if (!packet) return;
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PacketType type = packet->getType();
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@@ -6,35 +6,35 @@ namespace td {
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namespace protocol {
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namespace PacketFactory {
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using PacketCreator = std::function<Packet* ()>;
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using PacketCreator = std::function<PacketPtr ()>;
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static std::map<PacketType, PacketCreator> packets = {
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{PacketType::PlayerLogin, []() -> Packet* {return new PlayerLoginPacket();} },
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{PacketType::WorldBeginData, []() -> Packet* {return new WorldBeginDataPacket();} },
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{PacketType::WorldData, []() -> Packet* {return new WorldDataPacket();} },
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{PacketType::KeepAlive, []() -> Packet* {return new KeepAlivePacket();} },
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{PacketType::UpdateMoney, []() -> Packet* {return new UpdateMoneyPacket();} },
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{PacketType::UpdateEXP, []() -> Packet* {return new UpdateExpPacket();} },
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{PacketType::UpdateLobbyTime, []() -> Packet* {return new UpdateLobbyTimePacket(); } },
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{PacketType::UpdateGameState, []() -> Packet* {return new UpdateGameStatePacket(); } },
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{PacketType::PlayerList, []() -> Packet* {return new PlayerListPacket(); } },
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{PacketType::PlayerJoin, []() -> Packet* {return new PlayerJoinPacket(); } },
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{PacketType::PlayerLeave, []() -> Packet* {return new PlayerLeavePacket(); } },
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{PacketType::ConnectionInfo, []() -> Packet* {return new ConnexionInfoPacket(); } },
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{PacketType::SelectTeam, []() -> Packet* {return new SelectTeamPacket(); } },
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{PacketType::UpdatePlayerTeam, []() -> Packet* {return new UpdatePlayerTeamPacket(); } },
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{PacketType::Disconnect, []() -> Packet* {return new DisconnectPacket(); } },
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{PacketType::ServerTps, []() -> Packet* {return new ServerTpsPacket(); } },
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{PacketType::SpawnMob, []() -> Packet* {return new SpawnMobPacket(); } },
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{PacketType::PlaceTower, []() -> Packet* {return new PlaceTowerPacket(); } },
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{PacketType::WorldAddTower, []() -> Packet* {return new WorldAddTowerPacket(); } },
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{PacketType::WorldRemoveTower, []() -> Packet* {return new WorldRemoveTowerPacket(); } },
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{PacketType::SendMobs, []() -> Packet* {return new SendMobsPacket(); } },
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{PacketType::UpgradeTower, []() -> Packet* {return new UpgradeTowerPacket(); } },
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{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
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{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
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{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
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{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
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{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
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{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
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{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
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{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
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{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
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{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
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{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
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{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
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{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
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{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
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{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
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{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
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{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
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{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
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{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
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{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } },
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{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
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{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
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};
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Packet* createPacket(PacketType type, DataBuffer& buffer) {
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Packet* packet = packets[type]();
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PacketPtr createPacket(PacketType type, DataBuffer& buffer) {
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PacketPtr packet = packets[type]();
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packet->Deserialize(buffer);
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return packet;
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}
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@@ -1,7 +1,7 @@
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#include "protocol/PacketHandler.h"
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#include <cmath>
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler){handler->HandlePacket(this);}
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const {handler->HandlePacket(this);}
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namespace td {
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namespace protocol {
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