refactor: use of unique_ptr instead of new
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@@ -16,28 +16,28 @@ public:
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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virtual void HandlePacket(PlayerLoginPacket* packet) {}
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virtual void HandlePacket(WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(WorldDataPacket* packet) {}
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virtual void HandlePacket(KeepAlivePacket* packet) {}
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virtual void HandlePacket(UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(UpdateExpPacket* packet) {}
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virtual void HandlePacket(UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(PlayerListPacket* packet) {}
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virtual void HandlePacket(PlayerJoinPacket* packet) {}
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virtual void HandlePacket(PlayerLeavePacket* packet) {}
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virtual void HandlePacket(ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(SelectTeamPacket* packet) {}
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virtual void HandlePacket(UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(DisconnectPacket* packet) {}
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virtual void HandlePacket(ServerTpsPacket* packet) {}
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virtual void HandlePacket(SpawnMobPacket* packet) {}
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virtual void HandlePacket(PlaceTowerPacket* packet) {}
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virtual void HandlePacket(WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(SendMobsPacket* packet) {}
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virtual void HandlePacket(UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(const WorldDataPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(const UpdateExpPacket* packet) {}
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virtual void HandlePacket(const UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const SelectTeamPacket* packet) {}
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virtual void HandlePacket(const UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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};
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} // namespace protocol
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