refactor: use of unique_ptr instead of new
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@@ -70,7 +70,7 @@ public:
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void removeConnexion(std::uint8_t connexionID);
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void broadcastPacket(protocol::Packet* packet);
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void broadcastPacket(const protocol::Packet* packet);
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float getTPS() const { return m_TickCounter.getTPS(); }
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@@ -33,13 +33,13 @@ public:
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void setServer(Server* server);
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virtual void HandlePacket(protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(protocol::SendMobsPacket* packet);
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(const protocol::SendMobsPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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std::uint8_t getID() const { return m_ID; }
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const game::Player* getPlayer() const { return m_Player; }
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