refactor: use of unique_ptr instead of new

This commit is contained in:
2021-11-06 13:02:53 +01:00
parent 26290d8332
commit 6825a6327f
19 changed files with 136 additions and 134 deletions

View File

@@ -70,7 +70,7 @@ public:
void removeConnexion(std::uint8_t connexionID);
void broadcastPacket(protocol::Packet* packet);
void broadcastPacket(const protocol::Packet* packet);
float getTPS() const { return m_TickCounter.getTPS(); }

View File

@@ -33,13 +33,13 @@ public:
void setServer(Server* server);
virtual void HandlePacket(protocol::PlayerLoginPacket* packet);
virtual void HandlePacket(protocol::KeepAlivePacket* packet);
virtual void HandlePacket(protocol::SelectTeamPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(protocol::SendMobsPacket* packet);
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; }