refactor: use of unique_ptr instead of new

This commit is contained in:
2021-11-06 13:02:53 +01:00
parent 26290d8332
commit 6825a6327f
19 changed files with 136 additions and 134 deletions

View File

@@ -14,10 +14,10 @@ private:
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
};