refactor: use of unique_ptr instead of new
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@@ -39,17 +39,17 @@ public:
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(protocol::PlayerListPacket* packet);
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virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(const protocol::PlayerListPacket* packet);
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virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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