refactor: use of unique_ptr instead of new
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@@ -27,7 +27,7 @@ public:
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network::Socket::Status getSocketStatus() const { return m_Socket.GetStatus(); }
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void sendPacket(protocol::Packet* packet);
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void sendPacket(const protocol::Packet* packet);
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REMOVE_COPY(Connexion);
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};
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@@ -18,10 +18,10 @@ public:
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virtual bool updateSocket();
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::ServerTpsPacket* packet);
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virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::ServerTpsPacket* packet);
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const std::string& getDisconnectReason() const { return m_DisconnectReason; }
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float getServerTPS() const { return m_ServerTPS; }
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@@ -39,17 +39,17 @@ public:
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(protocol::PlayerListPacket* packet);
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virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::WorldDataPacket* packet);
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virtual void HandlePacket(protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(const protocol::PlayerListPacket* packet);
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virtual void HandlePacket(const protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -14,10 +14,10 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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@@ -70,7 +70,7 @@ public:
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void removeConnexion(std::uint8_t connexionID);
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void broadcastPacket(protocol::Packet* packet);
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void broadcastPacket(const protocol::Packet* packet);
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float getTPS() const { return m_TickCounter.getTPS(); }
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@@ -33,13 +33,13 @@ public:
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void setServer(Server* server);
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virtual void HandlePacket(protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(protocol::SendMobsPacket* packet);
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virtual void HandlePacket(protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLoginPacket* packet);
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virtual void HandlePacket(const protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(const protocol::SelectTeamPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(const protocol::SendMobsPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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std::uint8_t getID() const { return m_ID; }
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const game::Player* getPlayer() const { return m_Player; }
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