Don't disconnect when game is over
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@@ -118,9 +118,6 @@ void ServerGame::OnGameEnd() {
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void ServerGame::OnGameClose() {
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NotifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
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// Disconnect clients
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protocol::DisconnectPacket packet("Game finished");
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m_Server->BroadcastPacket(&packet);
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// Put back to lobby state
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m_Server->Restart();
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