feat: add mob tooltip
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@@ -268,5 +268,32 @@ MobPtr MobFactory::createMob(MobID id, MobType type, std::uint8_t level, PlayerI
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return mobFactory[type](id, level, sender);
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}
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std::string MobFactory::getMobName(MobType type){
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switch(type){
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case MobType::Zombie:
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return "Zombie";
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case MobType::Spider:
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return "Spider";
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case MobType::Skeleton:
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return "Skeleton";
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case MobType::Pigman:
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return "Pigman";
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case MobType::Creeper:
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return "Creeper";
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case MobType::Silverfish:
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return "Silverfish";
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case MobType::Blaze:
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return "Blaze";
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case MobType::Witch:
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return "Witch";
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case MobType::Slime:
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return "Slime";
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case MobType::Giant:
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return "Giant";
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default:
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return "Unknow";
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}
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}
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} // namespace game
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} // namespace td
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