refactor: format all files
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@@ -188,7 +188,7 @@ GL::VertexArray loadTileSelectModel() {
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return tileSelectVao;
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}
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RenderData loadTowerModel(game::TowerPtr tower){
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RenderData loadTowerModel(game::TowerPtr tower) {
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RenderData renderData;
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float towerX = tower->getX() - 1;
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