refactor: format all files
This commit is contained in:
@@ -62,7 +62,7 @@ void WorldRenderer::renderMobs() const {
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTowers() const {
|
||||
if(!m_TowersCache.isEmpty())
|
||||
if (!m_TowersCache.isEmpty())
|
||||
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
|
||||
}
|
||||
|
||||
@@ -152,13 +152,13 @@ void WorldRenderer::detectClick() {
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::addTower(game::TowerPtr tower){
|
||||
void WorldRenderer::addTower(game::TowerPtr tower) {
|
||||
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
|
||||
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower(game::TowerPtr tower){
|
||||
void WorldRenderer::removeTower(game::TowerPtr tower) {
|
||||
m_TowersCache.removeData(tower->getID());
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user