refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

View File

@@ -62,7 +62,7 @@ void WorldRenderer::renderMobs() const {
}
void WorldRenderer::renderTowers() const {
if(!m_TowersCache.isEmpty())
if (!m_TowersCache.isEmpty())
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
}
@@ -152,13 +152,13 @@ void WorldRenderer::detectClick() {
}
}
void WorldRenderer::addTower(game::TowerPtr tower){
void WorldRenderer::addTower(game::TowerPtr tower) {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower){
void WorldRenderer::removeTower(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}