refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

View File

@@ -4,7 +4,7 @@
namespace td {
namespace render {
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors){
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
ElementsIndex positionsIndexes;
positionsIndexes.first = m_Positions.end();
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
@@ -15,12 +15,12 @@ void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
colorsIndexes.second = m_Colors.end() - 1;
m_Indexes.insert({index, {positionsIndexes, colorsIndexes}});
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
}
void VertexCache::removeData(std::uint64_t index){
void VertexCache::removeData(std::uint64_t index) {
auto it = m_Indexes.find(index);
if(it != m_Indexes.end()){
if (it != m_Indexes.end()) {
DataIndex indexes = it->second;
ElementsIndex positionsIndexes = indexes.first;
ElementsIndex colorsIndexes = indexes.second;
@@ -32,13 +32,13 @@ void VertexCache::removeData(std::uint64_t index){
}
}
void VertexCache::clear(){
void VertexCache::clear() {
m_Positions.clear();
m_Colors.clear();
m_Indexes.clear();
}
void VertexCache::updateVertexArray(){
void VertexCache::updateVertexArray() {
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
GL::VertexBuffer positionsBuffer(m_Positions, 2);

View File

@@ -62,7 +62,7 @@ void WorldRenderer::renderMobs() const {
}
void WorldRenderer::renderTowers() const {
if(!m_TowersCache.isEmpty())
if (!m_TowersCache.isEmpty())
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
}
@@ -152,13 +152,13 @@ void WorldRenderer::detectClick() {
}
}
void WorldRenderer::addTower(game::TowerPtr tower){
void WorldRenderer::addTower(game::TowerPtr tower) {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower){
void WorldRenderer::removeTower(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}

View File

@@ -231,7 +231,7 @@ void capValues(int* values, int& value) {
for (int j = 0; j < 16; j++) {
total += values[j];
}
if(total == 13)
if (total == 13)
value--;
}
@@ -278,7 +278,7 @@ void renderSummonMenu() {
ImGui::PopID();
}
ImGui::PopItemWidth();
if(ImGui::Button("Send")){
if (ImGui::Button("Send")) {
std::cout << "Sending Troops ...\n";
}
ImGui::End();

View File

@@ -188,7 +188,7 @@ GL::VertexArray loadTileSelectModel() {
return tileSelectVao;
}
RenderData loadTowerModel(game::TowerPtr tower){
RenderData loadTowerModel(game::TowerPtr tower) {
RenderData renderData;
float towerX = tower->getX() - 1;