refactor: format all files
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@@ -298,7 +298,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
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game::ChunkData::value_type value;
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if (startLong == endLong) {
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value = (chunkData[startLong] >> startOffset);
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} else {
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} else {
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int endOffset = BITS_IN_LONG - startOffset;
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value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
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}
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