refactor: format all files
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@@ -46,13 +46,13 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
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}
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}
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game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
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game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
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game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
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m_CurrentTowerID++;
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return tower;
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}
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void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter){
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void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
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World::OnArrowShot(target, shooter);
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}
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