refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

View File

@@ -46,13 +46,13 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
}
}
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
}
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter){
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
World::OnArrowShot(target, shooter);
}