refactor: format all files
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@@ -25,7 +25,7 @@ void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
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packet->getMobX(), packet->getMobY(), packet->getMobDirection());
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}
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void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower){
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void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
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World::OnArrowShot(target, tower);
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}
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