refactor: format all files
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@@ -70,9 +70,9 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
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game::Player* player = &m_Players[packet->getPlayerID()];
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if (player->getTeamColor() == game::TeamColor::None) { //join a team
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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getTeam(player->getTeamColor()).removePlayer(player);
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} else { // change team
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} else { // change team
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getTeam(player->getTeamColor()).removePlayer(player);
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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@@ -117,7 +117,7 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
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m_Client->getConnexion().sendPacket(&packet);
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}
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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