refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

View File

@@ -70,9 +70,9 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
game::Player* player = &m_Players[packet->getPlayerID()];
if (player->getTeamColor() == game::TeamColor::None) { //join a team
getTeam(packet->getSelectedTeam()).addPlayer(player);
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
getTeam(player->getTeamColor()).removePlayer(player);
} else { // change team
} else { // change team
getTeam(player->getTeamColor()).removePlayer(player);
getTeam(packet->getSelectedTeam()).addPlayer(player);
}
@@ -117,7 +117,7 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
m_Client->getConnexion().sendPacket(&packet);
}
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet) {
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}