refactor: format all files
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@@ -18,9 +18,9 @@ void Mob::addEffect(EffectType effectType, float durationSec) {
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if (isImmuneTo(effectType))
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return;
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if (hasEffect(effectType)) {
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auto it = std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect){ return effect.first == effectType;});
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auto it = std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.first == effectType;});
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EffectDuration& effect = *it;
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if(effect.second < durationSec)
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if (effect.second < durationSec)
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effect.second = durationSec; // setting new duration if it's greater then the actual
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} else {
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m_Effects.push_back({ effectType, durationSec });
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@@ -42,7 +42,7 @@ void Mob::updateEffects(std::uint64_t delta) {
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}
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bool Mob::hasEffect(EffectType type) {
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return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect){ return effect.first == type;}) != m_Effects.end();
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return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.first == type;}) != m_Effects.end();
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}
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@@ -70,9 +70,9 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
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game::Player* player = &m_Players[packet->getPlayerID()];
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if (player->getTeamColor() == game::TeamColor::None) { //join a team
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
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getTeam(player->getTeamColor()).removePlayer(player);
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} else { // change team
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} else { // change team
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getTeam(player->getTeamColor()).removePlayer(player);
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getTeam(packet->getSelectedTeam()).addPlayer(player);
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}
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@@ -117,7 +117,7 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
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m_Client->getConnexion().sendPacket(&packet);
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}
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
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void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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@@ -25,7 +25,7 @@ void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
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packet->getMobX(), packet->getMobY(), packet->getMobDirection());
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}
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void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower){
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void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
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World::OnArrowShot(target, tower);
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}
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@@ -46,13 +46,13 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
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}
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}
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game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
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game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
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game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
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m_CurrentTowerID++;
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return tower;
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}
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void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter){
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void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
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World::OnArrowShot(target, shooter);
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}
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