refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

View File

@@ -18,9 +18,9 @@ void Mob::addEffect(EffectType effectType, float durationSec) {
if (isImmuneTo(effectType))
return;
if (hasEffect(effectType)) {
auto it = std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect){ return effect.first == effectType;});
auto it = std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.first == effectType;});
EffectDuration& effect = *it;
if(effect.second < durationSec)
if (effect.second < durationSec)
effect.second = durationSec; // setting new duration if it's greater then the actual
} else {
m_Effects.push_back({ effectType, durationSec });
@@ -42,7 +42,7 @@ void Mob::updateEffects(std::uint64_t delta) {
}
bool Mob::hasEffect(EffectType type) {
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect){ return effect.first == type;}) != m_Effects.end();
return std::find_if(m_Effects.begin(), m_Effects.end(), [&type](EffectDuration effect) { return effect.first == type;}) != m_Effects.end();
}

View File

@@ -70,9 +70,9 @@ void ClientGame::HandlePacket(protocol::UpdatePlayerTeamPacket* packet) {
game::Player* player = &m_Players[packet->getPlayerID()];
if (player->getTeamColor() == game::TeamColor::None) { //join a team
getTeam(packet->getSelectedTeam()).addPlayer(player);
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
} else if (packet->getSelectedTeam() == game::TeamColor::None) { // leave a team
getTeam(player->getTeamColor()).removePlayer(player);
} else { // change team
} else { // change team
getTeam(player->getTeamColor()).removePlayer(player);
getTeam(packet->getSelectedTeam()).addPlayer(player);
}
@@ -117,7 +117,7 @@ void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
m_Client->getConnexion().sendPacket(&packet);
}
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet){
void ClientGame::HandlePacket(protocol::WorldAddTowerPacket* packet) {
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}

View File

@@ -25,7 +25,7 @@ void WorldClient::HandlePacket(protocol::SpawnMobPacket* packet) {
packet->getMobX(), packet->getMobY(), packet->getMobDirection());
}
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower){
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
World::OnArrowShot(target, tower);
}

View File

@@ -46,13 +46,13 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
}
}
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder){
game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder) {
game::TowerPtr tower = World::placeTowerAt(m_CurrentTowerID, type, x, y, builder);
m_CurrentTowerID++;
return tower;
}
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter){
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
World::OnArrowShot(target, shooter);
}

View File

@@ -29,7 +29,7 @@ void AutoTimer::reset() {
m_LastTime = getTime();
}
bool Timer::update(std::uint64_t delta){
bool Timer::update(std::uint64_t delta) {
m_InternalTime += delta;
if (m_InternalTime >= m_Interval) {
m_InternalTime %= m_Interval;
@@ -38,7 +38,7 @@ bool Timer::update(std::uint64_t delta){
return false;
}
void Timer::reset(){
void Timer::reset() {
m_InternalTime = 0;
}

View File

@@ -23,7 +23,7 @@ bool TCPSocket::Connect(const IPAddress& address, unsigned short port) {
if (this->GetStatus() == Connected)
return true;
struct addrinfo hints{};
struct addrinfo hints {};
memset(&hints, 0, sizeof(addrinfo));
struct addrinfo* result = nullptr;

View File

@@ -298,7 +298,7 @@ void WorldDataPacket::Deserialize(DataBuffer& data) {
game::ChunkData::value_type value;
if (startLong == endLong) {
value = (chunkData[startLong] >> startOffset);
} else {
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
}

View File

@@ -4,7 +4,7 @@
namespace td {
namespace render {
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors){
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
ElementsIndex positionsIndexes;
positionsIndexes.first = m_Positions.end();
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
@@ -15,12 +15,12 @@ void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
colorsIndexes.second = m_Colors.end() - 1;
m_Indexes.insert({index, {positionsIndexes, colorsIndexes}});
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
}
void VertexCache::removeData(std::uint64_t index){
void VertexCache::removeData(std::uint64_t index) {
auto it = m_Indexes.find(index);
if(it != m_Indexes.end()){
if (it != m_Indexes.end()) {
DataIndex indexes = it->second;
ElementsIndex positionsIndexes = indexes.first;
ElementsIndex colorsIndexes = indexes.second;
@@ -32,13 +32,13 @@ void VertexCache::removeData(std::uint64_t index){
}
}
void VertexCache::clear(){
void VertexCache::clear() {
m_Positions.clear();
m_Colors.clear();
m_Indexes.clear();
}
void VertexCache::updateVertexArray(){
void VertexCache::updateVertexArray() {
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
GL::VertexBuffer positionsBuffer(m_Positions, 2);

View File

@@ -62,7 +62,7 @@ void WorldRenderer::renderMobs() const {
}
void WorldRenderer::renderTowers() const {
if(!m_TowersCache.isEmpty())
if (!m_TowersCache.isEmpty())
m_Renderer->renderVAO(m_TowersCache.getVertexArray());
}
@@ -152,13 +152,13 @@ void WorldRenderer::detectClick() {
}
}
void WorldRenderer::addTower(game::TowerPtr tower){
void WorldRenderer::addTower(game::TowerPtr tower) {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower){
void WorldRenderer::removeTower(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}

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@@ -231,7 +231,7 @@ void capValues(int* values, int& value) {
for (int j = 0; j < 16; j++) {
total += values[j];
}
if(total == 13)
if (total == 13)
value--;
}
@@ -278,7 +278,7 @@ void renderSummonMenu() {
ImGui::PopID();
}
ImGui::PopItemWidth();
if(ImGui::Button("Send")){
if (ImGui::Button("Send")) {
std::cout << "Sending Troops ...\n";
}
ImGui::End();

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@@ -188,7 +188,7 @@ GL::VertexArray loadTileSelectModel() {
return tileSelectVao;
}
RenderData loadTowerModel(game::TowerPtr tower){
RenderData loadTowerModel(game::TowerPtr tower) {
RenderData renderData;
float towerX = tower->getX() - 1;