refactor: format all files
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@@ -11,9 +11,9 @@ namespace render {
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class VertexCache {
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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private:
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Vector m_Positions;
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@@ -8,7 +8,7 @@ namespace render {
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namespace WorldLoader {
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struct RenderData{
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struct RenderData {
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std::vector<float> positions;
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std::vector<float> colors;
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};
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