refactor: format all files
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@@ -93,7 +93,7 @@ private:
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PlayerID m_Builder;
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protected:
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utils::Timer m_Timer;
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public:
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public:
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Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
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m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
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@@ -445,7 +445,7 @@ public:
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virtual PacketType getType() const { return PacketType::WorldAddTower; }
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};
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class WorldRemoveTowerPacket : public Packet{
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class WorldRemoveTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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public:
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@@ -11,9 +11,9 @@ namespace render {
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class VertexCache {
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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typedef std::vector<float> Vector;
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
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private:
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Vector m_Positions;
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@@ -8,7 +8,7 @@ namespace render {
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namespace WorldLoader {
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struct RenderData{
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struct RenderData {
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std::vector<float> positions;
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std::vector<float> colors;
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};
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