refactor: format all files

This commit is contained in:
2021-10-10 12:28:32 +02:00
parent 587d611dc8
commit 5d7ec91ec5
16 changed files with 1930 additions and 1930 deletions

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@@ -93,7 +93,7 @@ private:
PlayerID m_Builder;
protected:
utils::Timer m_Timer;
public:
public:
Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis

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@@ -445,7 +445,7 @@ public:
virtual PacketType getType() const { return PacketType::WorldAddTower; }
};
class WorldRemoveTowerPacket : public Packet{
class WorldRemoveTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
public:

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@@ -11,9 +11,9 @@ namespace render {
class VertexCache {
typedef std::vector<float> Vector;
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
typedef std::vector<float> Vector;
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
private:
Vector m_Positions;

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@@ -8,7 +8,7 @@ namespace render {
namespace WorldLoader {
struct RenderData{
struct RenderData {
std::vector<float> positions;
std::vector<float> colors;
};

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