feat: sync game
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@@ -33,6 +33,8 @@ enum class PacketType : std::uint8_t {
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UpdatePlayerTeam,
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ServerTps,
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WorldAddTower,
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UpdateMobStates,
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UpdateCastleLife,
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// client <--> server
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KeepAlive,
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@@ -515,5 +517,60 @@ public:
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virtual PacketType getType() const { return PacketType::UpgradeTower; }
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};
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class MobState {
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using Point = utils::shape::Point;
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private:
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game::MobID m_MobID;
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Point m_MobPosition;
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float m_MobLife;
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game::Direction m_MobDirection;
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public:
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MobState() {}
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MobState(game::MobID id, Point position, float life, game::Direction direction) :
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
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game::MobID getMobId() const { return m_MobID; }
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Point getMobPosition() const { return m_MobPosition; }
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float getMobLife() const { return m_MobLife; }
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game::Direction getMobDirection() const { return m_MobDirection; }
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};
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class UpdateMobStatesPacket : public Packet {
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private:
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std::vector<MobState> m_MobStates;
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public:
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UpdateMobStatesPacket() {}
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virtual ~UpdateMobStatesPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
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const std::vector<MobState>& getMobStates() const { return m_MobStates; }
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virtual PacketType getType() const { return PacketType::UpdateMobStates; }
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};
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class UpdateCastleLifePacket : public Packet {
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private:
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std::uint16_t m_CastleLife;
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game::TeamColor m_Team;
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public:
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UpdateCastleLifePacket() {}
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UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
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virtual ~UpdateCastleLifePacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint16_t getCastleLife() const { return m_CastleLife; }
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game::TeamColor getTeamColor() const { return m_Team; }
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virtual PacketType getType() const { return PacketType::UpdateCastleLife; }
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};
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}
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}
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