refactor: removed obsolete map creation code

This commit is contained in:
2021-10-10 12:24:27 +02:00
parent aa6fb73590
commit 587d611dc8

View File

@@ -60,7 +60,6 @@ bool World::loadMap(const protocol::WorldDataPacket* worldData) {
}
bool World::loadMapFromFile(const std::string& fileName) {
#if !WRITE_MAP
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
std::cerr << "Failed to load map from file " << fileName << " !\n";
@@ -87,221 +86,6 @@ bool World::loadMapFromFile(const std::string& fileName) {
loadMap(&dataPacket);
return true;
#else
m_WalkablePalette = { 102, 102, 153 };
m_TowerPlacePalette[0] = { 204, 51, 0 };
m_TowerPlacePalette[1] = { 255, 153, 0 };
WalkableTile walkableTileDown; // 1
walkableTileDown.direction = Direction::PositiveY;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileDown));
WalkableTile walkableTileUp; // 2
walkableTileUp.direction = Direction::NegativeY;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileUp));
WalkableTile walkableTileLeft; // 3
walkableTileLeft.direction = Direction::NegativeX;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileLeft));
WalkableTile walkableTileRight; // 4
walkableTileRight.direction = Direction::PositiveX;
m_TilePalette.push_back(std::make_shared<WalkableTile>(walkableTileRight));
TowerTile redTile0; // 5
redTile0.color_palette_ref = 0;
redTile0.team_owner = TeamColor::Red;
m_TilePalette.push_back(std::make_shared<TowerTile>(redTile0));
TowerTile redTile1; // 6
redTile1.color_palette_ref = 1;
redTile1.team_owner = TeamColor::Red;
m_TilePalette.push_back(std::make_shared<TowerTile>(redTile1));
TowerTile blueTile0; // 7
blueTile0.color_palette_ref = 0;
blueTile0.team_owner = TeamColor::Blue;
m_TilePalette.push_back(std::make_shared<TowerTile>(blueTile0));
TowerTile blueTile1; // 8
blueTile1.color_palette_ref = 1;
blueTile1.team_owner = TeamColor::Blue;
m_TilePalette.push_back(std::make_shared<TowerTile>(blueTile1));
getRedTeam().getCastle().x = 58;
getRedTeam().getCastle().y = 43;
getRedTeam().getSpawn().x = 13;
getRedTeam().getSpawn().y = 13;
getRedTeam().getSpawn().direction = Direction::PositiveY;
m_SpawnColorPalette[(unsigned int)TeamColor::Red] = { 255, 0, 0 };
//Chunks
Chunk chunk0;
for (int i = 0; i <= 6; i++) {
chunk0.palette.push_back(i);
}
chunk0.tiles = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,5,5,5,4,4,4,4,4,4,4,4,4,4,4,4,4,
0,0,0,0,0,0,5,6,5,6,5,0,0,0,0,0,5,5,5,2,4,4,4,4,4,4,4,4,4,4,4,4,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,5,5,5,2,2,4,4,4,4,4,4,4,4,4,4,1,
0,0,0,0,0,0,5,6,5,6,5,0,0,0,0,0,0,0,0,2,2,2,4,4,4,4,4,4,4,4,1,1,
0,0,0,0,0,0,6,5,6,5,6,0,0,0,0,0,0,0,0,2,2,2,2,4,4,4,4,4,4,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,0,0,0,0,0,6,6,6,2,2,2,2,2,5,5,5,5,5,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,5,6,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,6,6,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,
0,0,0,0,0,5,5,5,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,1,4,4,4,4,2,2,2,2,2,6,5,5,5,6,1,1,4,
0,0,0,0,0,6,6,6,5,5,5,1,1,1,4,4,4,4,4,4,2,2,2,2,6,5,6,5,6,1,4,4,
0,0,0,0,0,6,6,6,5,5,5,1,1,4,4,4,4,4,4,4,4,2,2,2,6,5,5,5,6,4,4,4,
0,0,0,0,0,5,5,5,6,6,6,1,4,4,4,4,4,4,4,4,4,4,2,2,6,6,6,6,6,0,0,0,
0,0,0,0,0,5,5,5,6,6,6,4,4,4,4,4,4,4,4,4,4,4,4,2,0,0,0,0,0,0,0,0,
0,0,0,0,0,5,5,5,6,6,6,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,
0,0,0,0,0,6,6,6,5,5,5,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,0,0,0,0,0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
};
Chunk chunk1;
for (int i = 0; i <= 6; i++) {
chunk1.palette.push_back(i);
}
chunk1.tiles = {
0,0,0,0,0,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,6,6,6,5,5,5,
0,0,6,6,6,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,6,6,6,
6,6,5,5,5,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,6,6,6,
6,6,5,5,5,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,6,6,6,
6,6,5,5,5,2,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,5,5,5,
5,5,6,6,6,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,6,6,6,
4,1,5,5,5,2,2,2,2,2,0,0,5,5,5,6,6,6,5,5,5,6,6,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,2,2,2,2,2,3,3,3,3,3,3,3,3,3,5,5,5,5,5,1,1,1,1,1,6,6,6,
1,1,5,5,5,2,2,2,2,3,3,3,3,3,3,3,3,3,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,2,2,3,3,3,3,3,3,3,3,3,2,2,5,6,5,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,2,3,3,3,3,3,3,3,3,3,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
1,1,6,6,6,2,3,3,3,3,3,3,3,3,3,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
1,1,5,5,5,6,6,6,5,5,5,6,6,6,2,2,2,2,2,6,5,6,5,6,1,1,1,1,1,5,5,5,
1,4,4,4,4,4,4,4,4,4,1,5,5,5,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,5,5,5,
4,4,4,4,4,4,4,4,4,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
4,4,4,4,4,4,4,4,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
4,4,4,4,4,4,4,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,6,6,6,
4,4,4,4,4,4,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,5,6,5,1,1,1,1,1,6,6,6,
6,6,6,5,5,5,1,1,1,1,1,6,6,6,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
6,6,6,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,5,5,5,
6,6,6,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,5,6,5,6,1,1,1,1,1,6,6,6,
0,6,5,6,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,1,1,1,1,1,6,6,6,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,1,1,5,5,5,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,5,5,5,
};
Chunk chunk2;
for (int i = 0; i <= 6; i++) {
chunk2.palette.push_back(i);
}
chunk2.tiles = {
0,5,5,5,5,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,5,5,5,
0,5,6,6,6,5,1,1,1,1,1,5,5,5,2,2,2,2,2,5,6,5,6,5,1,1,1,1,1,6,6,6,
0,5,6,5,6,5,1,1,1,1,1,0,0,0,2,2,2,2,2,5,6,6,6,5,1,1,1,1,1,6,6,6,
0,5,6,6,6,5,1,1,1,1,1,0,0,0,2,2,2,2,2,5,5,5,5,5,1,1,1,1,1,6,6,6,
0,5,5,5,5,5,1,1,1,1,4,4,4,4,2,2,2,2,2,6,6,6,6,6,1,1,1,1,1,5,5,5,
0,6,6,6,6,6,1,1,1,4,4,4,4,4,4,2,2,2,2,6,5,5,5,6,1,1,1,1,1,5,5,5,
0,6,5,5,5,6,1,1,4,4,4,4,4,4,4,4,2,2,2,6,5,6,5,6,1,1,1,1,1,5,5,5,
0,6,5,6,5,6,1,4,4,4,4,4,4,4,4,4,4,2,2,6,5,5,5,6,1,1,1,1,1,6,6,6,
0,6,5,5,5,6,4,4,4,4,4,4,4,4,4,4,4,4,2,6,6,6,6,6,1,1,1,1,1,6,6,6,
0,6,6,6,6,6,5,5,5,5,5,6,6,6,6,6,5,5,5,5,5,0,0,0,0,0,0,0,0,6,6,6,
0,0,0,0,0,0,5,6,6,6,5,6,5,5,5,6,5,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,6,6,6,5,6,5,5,5,6,5,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,5,5,5,5,5,6,6,6,6,6,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
m_Chunks.insert({ {0, 0}, std::make_shared<Chunk>(chunk0) });
m_Chunks.insert({ {1, 0}, std::make_shared<Chunk>(chunk1) });
m_Chunks.insert({ {1, 1}, std::make_shared<Chunk>(chunk2) });
// blue map = same but with offset of 64 (in x coordinate)
getBlueTeam().getCastle().x = 58 + 64;
getBlueTeam().getCastle().y = 43;
getBlueTeam().getSpawn().x = 13 + 64;
getBlueTeam().getSpawn().y = 13;
getBlueTeam().getSpawn().direction = Direction::PositiveY;
m_SpawnColorPalette[(unsigned int)TeamColor::Blue] = { 0, 0, 255 };
Chunk chunk01;
chunk01.palette = { 0, 1, 2, 3, 4, 7, 8 };
chunk01.tiles = chunk0.tiles; // the tiles indicies are the same, only the palette has changed
Chunk chunk11;
chunk11.palette = { 0, 1, 2, 3, 4, 7, 8 };
chunk11.tiles = chunk1.tiles; // the tiles indicies are the same, only the palette has changed
Chunk chunk21;
chunk21.palette = { 0, 1, 2, 3, 4, 7, 8 };
chunk21.tiles = chunk2.tiles; // the tiles indicies are the same, only the palette has changed
m_Chunks.insert({ {2, 0}, std::make_shared<Chunk>(chunk01) });
m_Chunks.insert({ {3, 0}, std::make_shared<Chunk>(chunk11) });
m_Chunks.insert({ {3, 1}, std::make_shared<Chunk>(chunk21) });
return saveMap("tdmap_debug.tdmap");
#endif
}
bool World::saveMap(const std::string& fileName) const {