feat: add upgrade tower (non gui)

This commit is contained in:
2021-11-05 18:54:21 +01:00
parent 42f599c800
commit 56ec9e7fe2
13 changed files with 73 additions and 7 deletions

View File

@@ -202,7 +202,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({worldPos.x + x, worldPos.y + y}) != nullptr) {
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
@@ -214,7 +214,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
}
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
if(!CanPlaceLittleTower(worldPos, playerID)) return false;
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID];
@@ -230,7 +230,7 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({worldPos.x + x, worldPos.y + y}) != nullptr) {
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower || getTower({ worldPos.x + x, worldPos.y + y }) != nullptr) {
return false;
}
}
@@ -259,7 +259,7 @@ void World::cleanDeadMobs() {
}
}
TowerPtr World::getTower(const glm::vec2& position) const{
TowerPtr World::getTower(const glm::vec2& position) const {
for (TowerPtr tower : m_Towers) {
if (tower->getSize() == TowerSize::Big) {
if (tower->getX() - 2 <= position.x && tower->getX() + 3 >= position.x &&
@@ -276,13 +276,19 @@ TowerPtr World::getTower(const glm::vec2& position) const{
return nullptr;
}
TowerPtr World::getTowerById(TowerID towerID) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerID](TowerPtr tower) { return tower->getID() == towerID;});
if(it == m_Towers.end()) return nullptr;
return *it;
}
void World::OnArrowShot(MobPtr target, Tower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
if (explosiveArrows) {
// aoe damage
} else {
target->damage(shooter->getStats()->getDamage());
if(target->isDead())
if (target->isDead())
target->setKillTower(shooter);
}
}