feat: add upgrade tower (non gui)
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@@ -37,6 +37,7 @@ public:
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virtual void HandlePacket(WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(SendMobsPacket* packet) {}
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virtual void HandlePacket(UpgradeTowerPacket* packet) {}
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};
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} // namespace protocol
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@@ -36,6 +36,7 @@ enum class PacketType : std::uint8_t {
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// client <--> server
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KeepAlive,
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Disconnect,
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UpgradeTower,
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};
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struct WorldHeader {
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@@ -490,6 +491,24 @@ public:
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virtual PacketType getType() const { return PacketType::WorldRemoveTower; }
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};
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class UpgradeTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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game::TowerLevel m_TowerLevel;
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public:
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UpgradeTowerPacket() {}
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UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
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virtual ~UpgradeTowerPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler);
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game::TowerID getTowerID() const { return m_TowerID; }
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game::TowerLevel getTowerLevel() const { return m_TowerLevel; }
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virtual PacketType getType() const { return PacketType::UpgradeTower; }
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};
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}
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}
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