remove mobs on player leave
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@@ -20,6 +20,7 @@ public:
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::RemoveMobPacket* packet) override;
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virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
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