feat: implement basic tower placement
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@@ -12,8 +12,11 @@
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namespace td {
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namespace client {
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class Client;
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class ClientGame : public protocol::PacketHandler, public game::Game{
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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@@ -21,7 +24,7 @@ private:
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client::WorldClient m_WorldClient;
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render::WorldRenderer m_WorldRenderer;
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public:
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ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer);
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ClientGame(Client* client);
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virtual ~ClientGame();
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virtual void tick(std::uint64_t delta);
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@@ -31,6 +34,13 @@ public:
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std::uint32_t getLobbyTime() const{return m_LobbyTime;}
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const game::Player* getPlayer() const{return m_Player;}
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render::Renderer* getRenderer() const {return m_Renderer;}
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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bool CanPlaceLittleTower(const glm::vec2& worldPos);
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bool CanPlaceBigTower(const glm::vec2& worldPos);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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