feat: implement basic tower placement
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@@ -18,10 +18,14 @@ private:
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ClientGame m_Game;
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bool m_Connected;
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public:
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(m_Connexion.GetDispatcher(), m_Renderer), m_Connected(false){}
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false){}
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const ClientGame& getGame() const{ return m_Game; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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render::Renderer* getRenderer() const {return m_Renderer;}
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ClientGame& getGame(){ return m_Game; }
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ClientConnexion& getConnexion(){ return m_Connexion; }
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void tick(std::uint64_t delta);
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