add server mspt (+procotol format)
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@@ -12,6 +12,7 @@ private:
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std::uint8_t m_ConnectionID;
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std::string m_DisconnectReason;
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float m_ServerTPS;
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float m_ServerMSPT;
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int m_Ping = 0;
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public:
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ClientConnexion();
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@@ -25,6 +26,7 @@ public:
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const std::string& GetDisconnectReason() const { return m_DisconnectReason; }
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float GetServerTPS() const { return m_ServerTPS; }
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float GetServerMSPT() const { return m_ServerMSPT; }
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int GetServerPing() const { return m_Ping; }
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REMOVE_COPY(ClientConnexion);
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@@ -22,6 +22,7 @@ typedef std::map<std::uint8_t, ServerConnexion> ConnexionMap;
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class TickCounter {
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private:
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float m_TPS;
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float m_MSPT;
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std::uint64_t m_LastTPSTime;
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std::uint8_t m_TickCount;
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public:
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@@ -46,6 +47,9 @@ public:
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}
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float GetTPS() const { return m_TPS; }
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float GetMSPT() const { return m_MSPT; }
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void SetMSPT(float mspt) { m_MSPT = mspt; }
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};
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class Server {
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@@ -373,10 +373,11 @@ public:
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class ServerTpsPacket : public Packet {
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private:
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float m_TPS;
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float m_MSPT;
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std::uint64_t m_PacketSendTime; // used to calculate ping
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public:
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ServerTpsPacket() {}
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ServerTpsPacket(float tps, std::uint64_t sendTime) : m_TPS(tps), m_PacketSendTime(sendTime) {}
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ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
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virtual ~ServerTpsPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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@@ -384,6 +385,7 @@ public:
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virtual void Dispatch(PacketHandler* handler) const;
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float GetTPS() const { return m_TPS; }
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float GetMSPT() const { return m_MSPT; }
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std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
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virtual PacketType GetType() const { return PacketType::ServerTps; }
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@@ -27,6 +27,7 @@ void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet)
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void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
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m_ServerTPS = packet->GetTPS();
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m_ServerMSPT = packet->GetMSPT();
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m_Ping = utils::GetTime() - packet->GetPacketSendTime();
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}
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@@ -26,13 +26,14 @@ void Server::StartThread() {
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if (delta >= SERVER_TICK) {
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Tick(delta);
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lastTime = td::utils::GetTime();
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m_TickCounter.SetMSPT(lastTime - time);
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std::uint64_t sleepTime = SERVER_TICK - (delta - SERVER_TICK);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepTime));
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}
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}
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Clean();
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});
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});
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}
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void Server::Close() {
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@@ -85,7 +86,7 @@ void Server::Tick(std::uint64_t delta) {
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m_Lobby.Tick();
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m_Game.Tick(delta);
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if (m_TickCounter.Update()) {
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protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), utils::GetTime());
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protocol::ServerTpsPacket packet(m_TickCounter.GetTPS(), m_TickCounter.GetMSPT(), utils::GetTime());
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BroadcastPacket(&packet);
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}
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}
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@@ -29,22 +29,22 @@ static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
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switch (tile->GetType()) {
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case game::TileType::Tower: {
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const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
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buffer << towerTile->color_palette_ref << towerTile->team_owner;
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break;
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}
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const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
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buffer << towerTile->color_palette_ref << towerTile->team_owner;
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break;
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}
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case game::TileType::Walk: {
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const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
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buffer << walkTile->direction;
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break;
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}
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const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
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buffer << walkTile->direction;
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break;
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}
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case game::TileType::Decoration: {
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const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
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buffer << decoTile->color_palette_ref;
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break;
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}
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const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
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buffer << decoTile->color_palette_ref;
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break;
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}
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default:
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break;
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@@ -58,23 +58,23 @@ static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
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buffer >> tileType;
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switch (tileType) {
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case game::TileType::Tower: {
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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case game::TileType::Walk: {
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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case game::TileType::Decoration: {
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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}
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default:
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break;
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}
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@@ -425,12 +425,12 @@ DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_TPS << m_PacketSendTime;
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data << m_TPS << m_MSPT << m_PacketSendTime;
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return data;
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}
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void ServerTpsPacket::Deserialize(DataBuffer& data) {
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data >> m_TPS >> m_PacketSendTime;
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data >> m_TPS >> m_MSPT >> m_PacketSendTime;
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}
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DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
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@@ -85,6 +85,7 @@ void GameMenu::ShowLobbyProgress() {
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void GameMenu::ShowTPS() {
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ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
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ImGui::Text("Server MSPT : %i", (int)GetClient()->GetConnexion().GetServerMSPT());
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ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
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}
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