add server mspt (+procotol format)
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@@ -29,22 +29,22 @@ static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
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switch (tile->GetType()) {
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case game::TileType::Tower: {
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const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
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buffer << towerTile->color_palette_ref << towerTile->team_owner;
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break;
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}
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const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
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buffer << towerTile->color_palette_ref << towerTile->team_owner;
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break;
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}
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case game::TileType::Walk: {
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const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
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buffer << walkTile->direction;
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break;
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}
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const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
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buffer << walkTile->direction;
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break;
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}
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case game::TileType::Decoration: {
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const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
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buffer << decoTile->color_palette_ref;
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break;
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}
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const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
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buffer << decoTile->color_palette_ref;
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break;
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}
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default:
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break;
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@@ -58,23 +58,23 @@ static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
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buffer >> tileType;
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switch (tileType) {
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case game::TileType::Tower: {
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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case game::TileType::Walk: {
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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case game::TileType::Decoration: {
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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}
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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}
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default:
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break;
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}
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@@ -425,12 +425,12 @@ DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_TPS << m_PacketSendTime;
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data << m_TPS << m_MSPT << m_PacketSendTime;
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return data;
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}
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void ServerTpsPacket::Deserialize(DataBuffer& data) {
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data >> m_TPS >> m_PacketSendTime;
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data >> m_TPS >> m_MSPT >> m_PacketSendTime;
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}
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DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
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