restructure project
This commit is contained in:
19
src/td/protocol/packets/ConnectionInfoPacket.cpp
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19
src/td/protocol/packets/ConnectionInfoPacket.cpp
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#include "td/protocol/packets/ConnectionInfoPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_ConnectionID;
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return data;
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}
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void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
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data >> m_ConnectionID;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/DisconnectPacket.cpp
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19
src/td/protocol/packets/DisconnectPacket.cpp
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#include "td/protocol/packets/DisconnectPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer DisconnectPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_Reason;
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return data;
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}
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void DisconnectPacket::Deserialize(DataBuffer& data) {
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data >> m_Reason;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/KeepAlivePacket.cpp
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19
src/td/protocol/packets/KeepAlivePacket.cpp
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#include "td/protocol/packets/KeepAlivePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_AliveID;
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return data;
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}
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void KeepAlivePacket::Deserialize(DataBuffer& data) {
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data >> m_AliveID;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/PlaceTowerPacket.cpp
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19
src/td/protocol/packets/PlaceTowerPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/PlaceTowerPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_TowerX << m_TowerY << m_TowerType;
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return data;
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}
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void PlaceTowerPacket::Deserialize(DataBuffer& data) {
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data >> m_TowerX >> m_TowerY >> m_TowerType;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/PlayerBuyItemPacket.cpp
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19
src/td/protocol/packets/PlayerBuyItemPacket.cpp
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#include "td/protocol/packets/PlayerBuyItemPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_ItemType << m_Count;
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return data;
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}
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void PlayerBuyItemPacket::Deserialize(DataBuffer& data) {
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data >> m_ItemType >> m_Count;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/PlayerBuyMobUpgradePacket.cpp
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19
src/td/protocol/packets/PlayerBuyMobUpgradePacket.cpp
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#include "td/protocol/packets/PlayerBuyMobUpgradePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerBuyMobUpgradePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_MobType << m_MobLevel;
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return data;
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}
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void PlayerBuyMobUpgradePacket::Deserialize(DataBuffer& data) {
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data >> m_MobType >> m_MobLevel;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/PlayerJoinPacket.cpp
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19
src/td/protocol/packets/PlayerJoinPacket.cpp
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#include "td/protocol/packets/PlayerJoinPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_PlayerID << m_PlayerName;
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return data;
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}
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void PlayerJoinPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID >> m_PlayerName;
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}
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} // namespace protocol
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} // namespace td
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20
src/td/protocol/packets/PlayerLeavePacket.cpp
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20
src/td/protocol/packets/PlayerLeavePacket.cpp
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@@ -0,0 +1,20 @@
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#include "td/protocol/packets/PlayerLeavePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_PlayerID;
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return data;
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}
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void PlayerLeavePacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID;
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}
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} // namespace protocol
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} // namespace td
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30
src/td/protocol/packets/PlayerListPacket.cpp
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30
src/td/protocol/packets/PlayerListPacket.cpp
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@@ -0,0 +1,30 @@
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#include "td/protocol/packets/PlayerListPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerListPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << static_cast<std::uint8_t>(m_Players.size());
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for (auto [playerID, playerInfo] : m_Players) {
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data << playerID << playerInfo.name << playerInfo.team;
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}
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return data;
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}
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void PlayerListPacket::Deserialize(DataBuffer& data) {
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std::uint8_t playerCount;
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data >> playerCount;
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for (int i = 0; i < playerCount; i++) {
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std::uint8_t playerID;
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PlayerInfo playerInfo;
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data >> playerID >> playerInfo.name >> playerInfo.team;
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m_Players.insert({ playerID, playerInfo });
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}
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/PlayerLoginPacket.cpp
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19
src/td/protocol/packets/PlayerLoginPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/PlayerLoginPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_PlayerName;
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return data;
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}
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void PlayerLoginPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerName;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/RemoveTowerPacket.cpp
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19
src/td/protocol/packets/RemoveTowerPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/RemoveTowerPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_TowerID;
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return data;
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}
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void RemoveTowerPacket::Deserialize(DataBuffer& data) {
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data >> m_TowerID;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/SelectTeamPacket.cpp
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19
src/td/protocol/packets/SelectTeamPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/SelectTeamPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_SelectedTeam;
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return data;
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}
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void SelectTeamPacket::Deserialize(DataBuffer& data) {
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data >> m_SelectedTeam;
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}
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} // namespace protocol
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} // namespace td
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26
src/td/protocol/packets/SendMobsPacket.cpp
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26
src/td/protocol/packets/SendMobsPacket.cpp
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@@ -0,0 +1,26 @@
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#include "td/protocol/packets/SendMobsPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer SendMobsPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << static_cast<std::uint8_t>(m_MobSends.size());
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data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobSends.data()), m_MobSends.size() * sizeof(m_MobSends));
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return data;
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}
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void SendMobsPacket::Deserialize(DataBuffer& data) {
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std::uint8_t mobSendCount;
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data >> mobSendCount;
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m_MobSends.resize(mobSendCount);
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data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobSends.data()), mobSendCount * sizeof(MobSend));
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/ServerTpsPacket.cpp
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19
src/td/protocol/packets/ServerTpsPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/ServerTpsPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_TPS << m_MSPT << m_PacketSendTime;
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return data;
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}
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void ServerTpsPacket::Deserialize(DataBuffer& data) {
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data >> m_TPS >> m_MSPT >> m_PacketSendTime;
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}
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} // namespace protocol
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} // namespace td
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21
src/td/protocol/packets/SpawnMobPacket.cpp
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21
src/td/protocol/packets/SpawnMobPacket.cpp
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@@ -0,0 +1,21 @@
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#include "td/protocol/packets/SpawnMobPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
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<< m_Sender << m_MobX << m_MobY;
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return data;
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}
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void SpawnMobPacket::Deserialize(DataBuffer& data) {
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data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
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>> m_Sender >> m_MobX >> m_MobY;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/UpdateCastleLifePacket.cpp
Normal file
19
src/td/protocol/packets/UpdateCastleLifePacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/UpdateCastleLifePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_CastleLife << m_Team;
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return data;
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}
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void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
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data >> m_CastleLife >> m_Team;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/UpdateExpPacket.cpp
Normal file
19
src/td/protocol/packets/UpdateExpPacket.cpp
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@@ -0,0 +1,19 @@
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#include "td/protocol/packets/UpdateExpPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_NewAmount;
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return data;
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}
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void UpdateExpPacket::Deserialize(DataBuffer& data) {
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data >> m_NewAmount;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/UpdateGameStatePacket.cpp
Normal file
19
src/td/protocol/packets/UpdateGameStatePacket.cpp
Normal file
@@ -0,0 +1,19 @@
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#include "td/protocol/packets/UpdateGameStatePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_GameState;
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return data;
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}
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void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
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data >> m_GameState;
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}
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} // namespace protocol
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} // namespace td
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19
src/td/protocol/packets/UpdateLobbyTimePacket.cpp
Normal file
19
src/td/protocol/packets/UpdateLobbyTimePacket.cpp
Normal file
@@ -0,0 +1,19 @@
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#include "td/protocol/packets/UpdateLobbyTimePacket.h"
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namespace td {
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namespace protocol {
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DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_RemainingTime;
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return data;
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}
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void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
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data >> m_RemainingTime;
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}
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} // namespace protocol
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} // namespace td
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25
src/td/protocol/packets/UpdateMobStatesPacket.cpp
Normal file
25
src/td/protocol/packets/UpdateMobStatesPacket.cpp
Normal file
@@ -0,0 +1,25 @@
|
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#include "td/protocol/packets/UpdateMobStatesPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << static_cast<std::uint64_t>(m_MobStates.size());
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|
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data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobStates.data()), m_MobStates.size() * sizeof(MobState));
|
||||
return data;
|
||||
}
|
||||
|
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void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
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||||
std::uint64_t mobCount;
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data >> mobCount;
|
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m_MobStates.resize(mobCount);
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||||
|
||||
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobStates.data()), mobCount * sizeof(MobState));
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
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||||
19
src/td/protocol/packets/UpdateMoneyPacket.cpp
Normal file
19
src/td/protocol/packets/UpdateMoneyPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "td/protocol/packets/UpdateMoneyPacket.h"
|
||||
|
||||
namespace td {
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||||
namespace protocol {
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||||
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||||
DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
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||||
DataBuffer data;
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||||
|
||||
WritePacketID(data, packetID);
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||||
data << m_NewAmount;
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||||
return data;
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||||
}
|
||||
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||||
void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
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||||
data >> m_NewAmount;
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||||
}
|
||||
|
||||
} // namespace protocol
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||||
} // namespace td
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||||
20
src/td/protocol/packets/UpdatePlayerTeamPacket.cpp
Normal file
20
src/td/protocol/packets/UpdatePlayerTeamPacket.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#include "td/protocol/packets/UpdatePlayerTeamPacket.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
|
||||
DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_PlayerID << m_SelectedTeam;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID >> m_SelectedTeam;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
19
src/td/protocol/packets/UpgradeTowerPacket.cpp
Normal file
19
src/td/protocol/packets/UpgradeTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "td/protocol/packets/UpgradeTowerPacket.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerID << m_TowerLevel;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerLevel;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
19
src/td/protocol/packets/WorldAddTowerPacket.cpp
Normal file
19
src/td/protocol/packets/WorldAddTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "td/protocol/packets/WorldAddTowerPacket.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
139
src/td/protocol/packets/WorldBeginDataPacket.cpp
Normal file
139
src/td/protocol/packets/WorldBeginDataPacket.cpp
Normal file
@@ -0,0 +1,139 @@
|
||||
#include "td/protocol/packets/WorldBeginDataPacket.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
|
||||
buffer << tile->GetType();
|
||||
|
||||
switch (tile->GetType()) {
|
||||
|
||||
case game::TileType::Tower: {
|
||||
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
|
||||
buffer << towerTile->color_palette_ref << towerTile->team_owner;
|
||||
break;
|
||||
}
|
||||
|
||||
case game::TileType::Walk: {
|
||||
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
|
||||
buffer << walkTile->direction;
|
||||
break;
|
||||
}
|
||||
|
||||
case game::TileType::Decoration: {
|
||||
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
|
||||
buffer << decoTile->color_palette_ref;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
|
||||
game::TileType tileType;
|
||||
buffer >> tileType;
|
||||
switch (tileType) {
|
||||
case game::TileType::Tower: {
|
||||
auto tilePtr = std::make_shared<game::TowerTile>();
|
||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk: {
|
||||
auto tilePtr = std::make_shared<game::WalkableTile>();
|
||||
buffer >> tilePtr->direction;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration: {
|
||||
auto tilePtr = std::make_shared<game::DecorationTile>();
|
||||
buffer >> tilePtr->color_palette_ref;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
|
||||
const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
|
||||
data << towerTilePalette << m_Header.m_World->GetWalkableTileColor()
|
||||
<< static_cast<std::uint16_t>(decoTilePalette.size());
|
||||
|
||||
// deco color palette
|
||||
std::size_t bufferSize = data.GetSize();
|
||||
data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
|
||||
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
|
||||
|
||||
data << m_Header.m_World->GetBackgroundColor();
|
||||
|
||||
const game::Spawn& redSpawn = m_Header.m_World->GetRedTeam().GetSpawn(), blueSpawn = m_Header.m_World->GetBlueTeam().GetSpawn();
|
||||
const game::TeamCastle& redCastle = m_Header.m_World->GetRedTeam().GetCastle(), blueCastle = m_Header.m_World->GetBlueTeam().GetCastle();
|
||||
|
||||
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
|
||||
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
|
||||
|
||||
// tile palette
|
||||
data << static_cast<std::uint64_t>(m_Header.m_World->GetTilePalette().size());
|
||||
|
||||
for (game::TilePtr tile : m_Header.m_World->GetTilePalette()) {
|
||||
data << tile;
|
||||
}
|
||||
|
||||
data << m_Header.m_World->GetSpawnColors();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
|
||||
|
||||
std::uint16_t decoPaletteSize;
|
||||
data >> decoPaletteSize;
|
||||
|
||||
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
|
||||
|
||||
m_Header.m_DecorationPalette.resize(decoPaletteSize);
|
||||
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
|
||||
|
||||
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
|
||||
|
||||
data >> m_Header.m_Background;
|
||||
|
||||
utils::shape::Rectangle redCastle, blueCastle;
|
||||
|
||||
data >> m_Header.m_RedSpawn >> redCastle;
|
||||
data >> m_Header.m_BlueSpawn >> blueCastle;
|
||||
|
||||
m_Header.m_RedCastle.SetShape(redCastle);
|
||||
m_Header.m_BlueCastle.SetShape(blueCastle);
|
||||
|
||||
std::uint64_t tilePaletteSize;
|
||||
data >> tilePaletteSize;
|
||||
|
||||
m_Header.m_TilePalette.reserve(tilePaletteSize);
|
||||
|
||||
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
|
||||
game::TilePtr tile;
|
||||
data >> tile;
|
||||
m_Header.m_TilePalette.push_back(tile);
|
||||
}
|
||||
|
||||
data >> m_Header.m_SpawnColorPalette;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
115
src/td/protocol/packets/WorldDataPacket.cpp
Normal file
115
src/td/protocol/packets/WorldDataPacket.cpp
Normal file
@@ -0,0 +1,115 @@
|
||||
#include "td/protocol/packets/WorldDataPacket.h"
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
const int BITS_IN_BYTE = 8;
|
||||
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
||||
|
||||
static unsigned int countBits(unsigned int number) {
|
||||
// log function in base 2
|
||||
// take only integer part
|
||||
return static_cast<unsigned int>(std::log2(number) + 1);
|
||||
}
|
||||
|
||||
typedef std::vector<uint64_t> ChunkPackedData;
|
||||
|
||||
DataBuffer WorldDataPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
|
||||
data << m_World->GetChunks().size();
|
||||
for (const auto& pair : m_World->GetChunks()) {
|
||||
game::ChunkCoord coords = pair.first;
|
||||
game::ChunkPtr chunk = pair.second;
|
||||
|
||||
data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
|
||||
|
||||
std::size_t bufferSize = data.GetSize();
|
||||
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
||||
|
||||
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
|
||||
|
||||
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||
|
||||
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
|
||||
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
|
||||
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
|
||||
|
||||
std::uint64_t value = static_cast<std::uint64_t>(chunk->tiles[tileNumber]);
|
||||
|
||||
value &= individualValueMask;
|
||||
|
||||
chunkData[startLong] |= (value << startOffset);
|
||||
|
||||
if (startLong != endLong) {
|
||||
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
|
||||
}
|
||||
}
|
||||
|
||||
bufferSize = data.GetSize();
|
||||
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldDataPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint64_t chunkCount;
|
||||
data >> chunkCount;
|
||||
|
||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
||||
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
|
||||
|
||||
decltype(game::ChunkCoord::x) chunkX, chunkY;
|
||||
data >> chunkX >> chunkY;
|
||||
|
||||
std::uint64_t chunkPaletteSize;
|
||||
data >> chunkPaletteSize;
|
||||
|
||||
game::ChunkPalette chunkPalette(chunkPaletteSize);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
||||
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
||||
|
||||
chunk->palette = chunkPalette;
|
||||
|
||||
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
|
||||
|
||||
// A bitmask that contains bitsPerTile set bits
|
||||
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
|
||||
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
|
||||
game::Chunk::ChunkData::value_type value;
|
||||
if (startLong == endLong) {
|
||||
value = (chunkData[startLong] >> startOffset);
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||
}
|
||||
value &= individualValueMask;
|
||||
|
||||
chunk->tiles[tileNumber] = value;
|
||||
}
|
||||
|
||||
|
||||
m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user