restructure project
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99
src/client/render/gui/GameMenu.cpp
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99
src/client/render/gui/GameMenu.cpp
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#include "client/render/gui/GameMenu.h"
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#include "client/render/gui/imgui/imgui.h"
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#include "client/render/gui/ImGuiTeamColor.h"
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#include "client/render/WorldRenderer.h"
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#include "client/Client.h"
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#include "server/Lobby.h"
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namespace td {
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namespace gui {
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GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
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}
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void GameMenu::Render() {
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if (!m_Client->IsConnected()) return;
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if (GetClient()->GetGame().GetGameState() == td::game::GameState::Lobby) {
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ImGui::Begin("Lobby");
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ShowTPS();
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ShowPlayers();
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ShowLobbyProgress();
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ShowTeamSelection();
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ImGui::End();
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}
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if (GetClient()->GetGame().GetGameState() == td::game::GameState::Game) {
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ImGui::Begin("Game");
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ShowTPS();
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ShowStats();
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ShowPlayers();
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ImGui::End();
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m_SummonMenu->Render();
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}
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}
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void GameMenu::ShowPlayers() {
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if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
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for (auto pair : GetClient()->GetGame().GetPlayers()) {
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const td::game::Player& player = pair.second;
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ImGui::PushStyleColor(ImGuiCol_Text, render::GetImGuiTeamColor(player.GetTeamColor()));
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ImGui::Text("%s", player.GetName().c_str());
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ImGui::PopStyleColor();
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}
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ImGui::TreePop();
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}
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}
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void GameMenu::ShowTeamSelection() {
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if (GetClient()->GetGame().GetPlayer() == nullptr)
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return;
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td::game::TeamColor playerTeam = GetClient()->GetGame().GetPlayer()->GetTeamColor();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
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if (playerTeam == td::game::TeamColor::Red)
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GetClient()->SelectTeam(td::game::TeamColor::None);
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else
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GetClient()->SelectTeam(td::game::TeamColor::Red);
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}
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ImGui::SameLine();
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if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
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if (playerTeam == td::game::TeamColor::Blue)
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GetClient()->SelectTeam(td::game::TeamColor::None);
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else
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GetClient()->SelectTeam(td::game::TeamColor::Blue);
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}
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}
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void GameMenu::ShowLobbyProgress() {
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const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
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const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
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if (progress > 0 && progress < 1) {
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ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Time Remaining");
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} else {
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ImGui::Text("Waiting for players ...\n");
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}
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}
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void GameMenu::ShowTPS() {
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ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
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ImGui::Text("Server MSPT : %i", (int)GetClient()->GetConnexion().GetServerMSPT());
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ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
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}
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void GameMenu::ShowStats() {
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ImGui::Text("Gold : %i", GetClient()->GetGame().GetPlayer()->GetGold());
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ImGui::Text("EXP: %i", GetClient()->GetGame().GetPlayer()->GetExp());
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}
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} // namespace gui
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} // namespace td
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