restructure project
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85
src/client/game/WorldClient.cpp
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85
src/client/game/WorldClient.cpp
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#include "client/game/WorldClient.h"
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#include "td/protocol/PacketDispatcher.h"
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#include "client/game/ClientGame.h"
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#include "client/render/WorldRenderer.h"
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#include "td/protocol/packets/WorldAddTowerPacket.h"
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#include "td/protocol/packets/WorldBeginDataPacket.h"
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#include "td/protocol/packets/WorldDataPacket.h"
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#include "td/protocol/packets/SpawnMobPacket.h"
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#include "td/protocol/packets/UpgradeTowerPacket.h"
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#include "td/protocol/packets/RemoveTowerPacket.h"
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#include "td/protocol/packets/UpdateCastleLifePacket.h"
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#include "td/protocol/packets/UpdateMobStatesPacket.h"
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namespace td {
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namespace client {
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WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
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}
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void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
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LoadMap(packet);
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if (m_Game->GetGameState() == game::GameState::Game) {
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const Color& backgroundColor = GetBackgroundColor();
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m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
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static_cast<float>(backgroundColor.b / 255.0f) });
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}
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}
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void WorldClient::HandlePacket(const protocol::WorldDataPacket* packet) {
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LoadMap(packet);
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}
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void WorldClient::HandlePacket(const protocol::SpawnMobPacket* packet) {
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SpawnMobAt(packet->GetMobID(), packet->GetMobType(), packet->GetMobLevel(), packet->GetSender(),
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packet->GetMobX(), packet->GetMobY(), packet->GetMobDirection());
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}
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void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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game::TowerPtr tower = GetTowerById(packet->GetTowerID());
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if (tower == nullptr) return; // this should not happen but who knows ?
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tower->Upgrade(packet->GetTowerLevel().GetLevel(), packet->GetTowerLevel().GetPath());
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}
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void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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game::TowerPtr newTower = PlaceTowerAt(packet->GetTowerID(), packet->GetTowerType(), packet->GetTowerX(), packet->GetTowerY(), packet->GetBuilder());
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GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerAdd, newTower);
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}
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void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
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game::TowerPtr tower = RemoveTower(packet->GetTowerID());
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if (tower != nullptr) {
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GetWorldNotifier().NotifyListeners(&WorldListener::OnTowerRemove, tower);
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}
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}
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void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
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for (auto mobState : packet->GetMobStates()) {
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game::MobID mobId = mobState.GetMobId();
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auto it = std::find_if(GetMobList().begin(), GetMobList().end(), [mobId](game::MobPtr mob) { return mob->GetMobID() == mobId; });
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if (it != GetMobList().end()) {
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game::MobPtr& mob = *it;
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mob->SetCenter(mobState.GetMobPosition());
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mob->SetDirection(mobState.GetMobDirection());
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mob->SetHealth(mobState.GetMobLife());
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}
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}
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}
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void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
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GetTeam(packet->GetTeamColor()).GetCastle().SetLife(packet->GetCastleLife());
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}
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} // namespace client
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} // namespace td
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