restructure project
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29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
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29
include/td/protocol/packets/UpdatePlayerTeamPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class UpdatePlayerTeamPacket : public Packet {
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private:
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std::uint8_t m_PlayerID;
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game::TeamColor m_SelectedTeam;
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public:
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UpdatePlayerTeamPacket() {}
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UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
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virtual ~UpdatePlayerTeamPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
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std::uint8_t GetPlayerID() const { return m_PlayerID; }
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virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
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};
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} // namespace protocol
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} // namespace td
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