restructure project
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47
include/td/protocol/packets/UpdateMobStatesPacket.h
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47
include/td/protocol/packets/UpdateMobStatesPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class MobState {
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using Point = utils::shape::Point;
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private:
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game::MobID m_MobID;
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Point m_MobPosition;
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float m_MobLife;
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game::Direction m_MobDirection;
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public:
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MobState() {}
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MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
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}
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game::MobID GetMobId() const { return m_MobID; }
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Point GetMobPosition() const { return m_MobPosition; }
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float GetMobLife() const { return m_MobLife; }
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game::Direction GetMobDirection() const { return m_MobDirection; }
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};
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class UpdateMobStatesPacket : public Packet {
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private:
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std::vector<MobState> m_MobStates;
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public:
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UpdateMobStatesPacket() {}
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virtual ~UpdateMobStatesPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
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const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
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virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
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};
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} // namespace protocol
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} // namespace td
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