restructure project
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41
include/td/protocol/packets/SpawnMobPacket.h
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41
include/td/protocol/packets/SpawnMobPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class SpawnMobPacket : public Packet {
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private:
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game::MobID m_MobID;
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game::MobType m_MobType;
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game::MobLevel m_MobLevel;
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game::Direction m_MobDirection;
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game::PlayerID m_Sender;
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float m_MobX, m_MobY;
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public:
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SpawnMobPacket() {}
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SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
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float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
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m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
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}
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virtual ~SpawnMobPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::MobID GetMobID() const { return m_MobID; }
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game::MobType GetMobType() const { return m_MobType; }
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game::MobLevel GetMobLevel() const { return m_MobLevel; }
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game::Direction GetMobDirection() const { return m_MobDirection; }
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game::PlayerID GetSender() const { return m_Sender; }
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float GetMobX() const { return m_MobX; }
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float GetMobY() const { return m_MobY; }
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virtual PacketType GetType() const { return PacketType::SpawnMob; }
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};
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} // namespace protocol
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} // namespace td
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