restructure project
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30
include/td/protocol/packets/ServerTpsPacket.h
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30
include/td/protocol/packets/ServerTpsPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class ServerTpsPacket : public Packet {
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private:
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float m_TPS;
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float m_MSPT;
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std::uint64_t m_PacketSendTime; // used to calculate ping
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public:
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ServerTpsPacket() {}
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ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
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virtual ~ServerTpsPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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float GetTPS() const { return m_TPS; }
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float GetMSPT() const { return m_MSPT; }
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std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
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virtual PacketType GetType() const { return PacketType::ServerTps; }
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};
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} // namespace protocol
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} // namespace td
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