restructure project
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33
include/td/protocol/packets/SendMobsPacket.h
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33
include/td/protocol/packets/SendMobsPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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struct MobSend { // represents a mob send
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game::MobType mobType : 4;
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game::MobLevel mobLevel : 4;
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std::uint8_t mobCount; // the max is 12
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};
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class SendMobsPacket : public Packet {
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private:
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std::vector<MobSend> m_MobSends;
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public:
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SendMobsPacket() {}
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SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
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virtual ~SendMobsPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
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virtual PacketType GetType() const { return PacketType::SendMobs; }
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};
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} // namespace protocol
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} // namespace td
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