restructure project
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32
include/td/protocol/packets/PlayerListPacket.h
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32
include/td/protocol/packets/PlayerListPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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struct PlayerInfo {
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std::string name;
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game::TeamColor team;
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};
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class PlayerListPacket : public Packet {
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private:
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std::map<std::uint8_t, PlayerInfo> m_Players;
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public:
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PlayerListPacket() {}
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PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
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virtual ~PlayerListPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
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virtual PacketType GetType() const { return PacketType::PlayerList; }
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};
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} // namespace protocol
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} // namespace td
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