restructure project
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38
include/td/protocol/packets/PlayerBuyItemPacket.h
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38
include/td/protocol/packets/PlayerBuyItemPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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namespace td {
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namespace protocol {
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enum class ItemType : std::uint8_t {
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// Upgrades
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ClickerUpgrade,
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GoldPerSecUpgrade,
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// Items
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};
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/** Packet used by the client to buy items or upgrades
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Packet used by the server to confirm transaction */
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class PlayerBuyItemPacket : public Packet {
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private:
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ItemType m_ItemType;
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std::uint8_t m_Count;
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public:
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PlayerBuyItemPacket() {}
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PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
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virtual ~PlayerBuyItemPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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ItemType GetItemType() const { return m_ItemType; }
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std::uint8_t GetCount() const { return m_Count; }
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virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
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};
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} // namespace protocol
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} // namespace td
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