restructure project
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32
include/td/protocol/packets/PlaceTowerPacket.h
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32
include/td/protocol/packets/PlaceTowerPacket.h
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#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class PlaceTowerPacket : public Packet {
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private:
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std::int32_t m_TowerX, m_TowerY;
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game::TowerType m_TowerType;
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public:
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PlaceTowerPacket() {}
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PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
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m_TowerX(x), m_TowerY(y), m_TowerType(type) {
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}
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virtual ~PlaceTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::int32_t GetTowerX() const { return m_TowerX; }
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std::int32_t GetTowerY() const { return m_TowerY; }
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game::TowerType GetTowerType() const { return m_TowerType; }
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virtual PacketType GetType() const { return PacketType::PlaceTower; }
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};
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} // namespace protocol
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} // namespace td
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